PC Well This Was Frustrating

I was under the impression only beer gave the stun immunity , but i could be very wrong. Haven't checked to be honest. Only remember it from one of

joel's A16 dev videos.
Beer works well, but the grain alcohol lasts a LOT longer. Pain pills work but make you thirsty. Try them all, each has their own advantage (Gazz likes pain pills so he can drink more goldenrod tea).

 
Beer works well, but the grain alcohol lasts a LOT longer. Pain pills work but make you thirsty. Try them all, each has their own advantage (Gazz likes pain pills so he can drink more goldenrod tea).
Pain pills and grain alcohol doesn't give stun immunity, do they?

 
There was a zombie growl at 9 secs in when you momentarily had your torch in hand as you switched over to your bow- that you ignored or didn't hear in the heat of gameplay.
I've watched it another 10 times and I don't see (or rather hear) what you're referring to. The only sounds I'm referring at the 9 second mark are the bow being drawn and then the zombie making a growl upon being shot -- both were coming from in front of me. Then I hear the swinging sound from my left and a split second later I get hit.

I think the death could've been avoidable by sneaking around a bit first to make sure everything was sleeping in both directions before starting to kill the sleepers. Also instead of turning away after the first stunning hit, trying to shoot him with an arrow may have saved you if it stunned or knocked him back.

You need to own your mistake that you ignored those signs in your desire to clip that one sleeping zombie.
There are so many sleeper bugs that I assumed it was a glitch. After all, I WASN'T "Sensed." If I had alerted a zombie who was investigating, then presumably I should have been "Sensed" rather than "Undetected." They can sense me though walls at night in me fort (if a wandering horde is running past).

And then yeah, no footsteps either. I was expecting footsteps OR a growl OR at least "Sensed."

Can I avoid it in the future? Yeah, technically, just have to assume the game won't give me the warnings it should and take the appropriate precautions.

It very much looks like you activated a stealth zombie spawn. The glance to the left was quick, but there was definitely nothing there. No way it shambled in from another room and positioned itself behind your left shoulder before hitting you.
Pretty sure it was spawned around the corner in the alcove under the stairs.

 
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You glance left briefly

You switch to your bow landing momentarily on your torch

The eye starts to open due to your lightsource (this should have told you something could see you with the torch)

You draw back on the bow

The zombie from under the stairs growls (You hear it while the green bar is filling up and you are drawing the bow).

I agree that there was an element of inaccurate information as the stealth eye did go back to undetected and there were no movement noises by the zombie that killed you and the growl was not loud as from something close by. I still say that if you are playing dead is dead and you see that eye move at all it is always best to do a quick look around especially if you accidentally pulled out a light source. What killed you was your desire to kill that sleeper right then and there. As I said, I sometimes fall into the same trap. I ignore safety because I really want to complete whatever objective I set for myself in that moment. :)

 
You glance left brieflyYou switch to your bow landing momentarily on your torch

The eye starts to open due to your lightsource (this should have told you something could see you with the torch)

You draw back on the bow

The zombie from under the stairs growls (You hear it while the green bar is filling up and you are drawing the bow).

I agree that there was an element of inaccurate information as the stealth eye did go back to undetected and there were no movement noises by the zombie that killed you and the growl was not loud as from something close by. I still say that if you are playing dead is dead and you see that eye move at all it is always best to do a quick look around especially if you accidentally pulled out a light source. What killed you was your desire to kill that sleeper right then and there. As I said, I sometimes fall into the same trap. I ignore safety because I really want to complete whatever objective I set for myself in that moment. :)
Situational awareness is a big part of almost every game.

Dogs on the other hand seem to have a "Don't make Noise card" before you approach and attack.

 
this could help, understanding how it works.

zombie spawns, "shows hunted for a second" while it has los on you.

break los, goes "unhunted"

BUT zombie ai is scripted to move to where it last detected you, so technically you weren't hunted at that moment, but it regained sight on you too late for you to react again. stinky situation any way you look at it.

i still don't understand why the footsteps stopped working? the zombies still have step noises assigned to them.

 
agree its frustrating. may i add that my biggest take away from this is that Balkoth is recording 7 days again; very good news

 
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The zombie from under the stairs growls (You hear it while the green bar is filling up and you are drawing the bow).
I'm still not even sure what you mean, but maybe I just am not able to distinguish it from the bow sound.

I still say that if you are playing dead is dead and you see that eye move at all it is always best to do a quick look around especially if you accidentally pulled out a light source.
I guess I'm not used to light sources mattering and the game being buggy, been a while since I played A16. Figured it was yet another glitch, as I mentioned.

i still don't understand why the footsteps stopped working? the zombies still have step noises assigned to them.
Well, see, THAT'S an actual glitch obviously :p

agree its frustrating. may i add that my biggest take away from this is that Balkoth is recording 7 days again; very good news
Clearly I'm a bit rusty :p That was also difficulty 5, giving it another shot tonight.

 
I'm still not even sure what you mean, but maybe I just am not able to distinguish it from the bow sound.
It is the bow sound. I'm a dork. I finally put headphones on and listened and I was wrong. Sorry. :)

 
Just consider it improved realism (funny to say that in a zombie game forum :D ). IRL you would not have that crosshair anyway and have to double check everything. :)

 
agree its frustrating. may i add that my biggest take away from this is that Balkoth is recording 7 days again; very good news
Here we go with a new playlist through Day 3 right now (also, I was kind of tired for the last video or two, sorry if I wasn't talking as much):

 
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