Hi Fun Pimps and fellow survivors,
I’d like to suggest a new mechanic to improve gameplay depth and arsenal diversity in 7 Days to Die, especially during the mid and late game.
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The Issue:
Right now, once players unlock a superior weapon (like the tactical assault rifle), they tend to use it exclusively. Since repairs are cheap and fully restore the weapon with no penalties, there's little incentive to rotate or maintain a varied arsenal. You just keep using your "best gun" forever.
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Suggested Mechanic – Gradual Repair Degradation:
Introduce a system where each time a weapon is repaired, its maximum durability is reduced by 5% of its current max durability.
For example:
After 1st repair → 95% of original durability
After 2nd repair → 95% of that (i.e. ~90.25%)
After 3rd repair → ~85.74%, and so on...
This creates soft degradation that:
Doesn’t feel too punishing
Adds realism
Gently pushes players to consider crafting or switching weapons
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Additional Features (Optional):
Using weapon parts during repair could reduce or prevent degradation.
Legendary weapon parts could reset the degradation curve.
A simple icon or UI bar could show how “worn” a weapon is after multiple repairs.
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Why This Would Be Great:
Encourages maintaining and rotating weapons instead of always using one.
Adds long-term consequences and decision-making to gear management.
Makes looting and crafting weapons meaningful at all stages of the game.
Thanks for reading, and I’d love to hear what others think about this!
I’d like to suggest a new mechanic to improve gameplay depth and arsenal diversity in 7 Days to Die, especially during the mid and late game.
---

Right now, once players unlock a superior weapon (like the tactical assault rifle), they tend to use it exclusively. Since repairs are cheap and fully restore the weapon with no penalties, there's little incentive to rotate or maintain a varied arsenal. You just keep using your "best gun" forever.
---

Introduce a system where each time a weapon is repaired, its maximum durability is reduced by 5% of its current max durability.
For example:
After 1st repair → 95% of original durability
After 2nd repair → 95% of that (i.e. ~90.25%)
After 3rd repair → ~85.74%, and so on...
This creates soft degradation that:
Doesn’t feel too punishing
Adds realism
Gently pushes players to consider crafting or switching weapons
---

Using weapon parts during repair could reduce or prevent degradation.
Legendary weapon parts could reset the degradation curve.
A simple icon or UI bar could show how “worn” a weapon is after multiple repairs.
---

Encourages maintaining and rotating weapons instead of always using one.
Adds long-term consequences and decision-making to gear management.
Makes looting and crafting weapons meaningful at all stages of the game.
Thanks for reading, and I’d love to hear what others think about this!