closer_ex
New member
So I followed the tutorials in forum and created mecanim animation for my gun, and it works fine with original stats ( reloading, shooting etc ). But when I increase reloading speed, its animation still plays at its original speed, making it slower than the player anim speed.
Vallina weapons don't have this problem but I can't seem to find how they work -- they don't use AnimatorSet* action to change states, and the prefabs extracted from game assets by AssetStudio don't have an animator attached.
Could somebody please show me some clue?
Vallina weapons don't have this problem but I can't seem to find how they work -- they don't use AnimatorSet* action to change states, and the prefabs extracted from game assets by AssetStudio don't have an animator attached.
Could somebody please show me some clue?
