• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

WalkerSim2

WalkerSim2 1.0.2

No permission to download
ZehMatt updated WalkerSim2 with a new update entry:

0.9.20

This release addresses a problem where zombies would no longer walk to cities and a few smaller changes.

Changelog
  • Fix: CityVisitor could get agents stuck at some areas depending on the map, reworked the entire logic.
  • Fix: `walkersim stats` did show some incorrect information.
  • Feature: A new console command `walkersim config`, it will print the loaded configuration.
  • Improve: `walkersim help` will now list all available console commands including the parameters...

Read the rest of this update entry...
 
ZehMatt updated WalkerSim2 with a new update entry:

1.0.0

With this new release I consider it to be 1.0.0, thanks everyone for the all support and all the testing!

Changelog
  • Fix: Pausing the game did not pause the spawn protection time.
  • Fix: Enemy animals did not spawn, snakes, dogs and so on should now be back.
  • Feature: The distance the sound travels now considers the environment, for example, when in-doors then sounds will not travel as far making gun play more viable, this applies to all sounds emitted.
  • Improve: The spawn...

Read the rest of this update entry...
 
I've run into a strange thing with the last couple of releases. The mod will load fine . we will play for a day and the next time we log in the zombies go bat■■■■ insane like as if it is a blood moon . Every zombie will run to the players and attack them. Im not sure if they are having some sort of issue with hearing and they are all agroing in a chain to the player but in a way it reminds me of project zombiods amount of zombies. No matter how many zombies are killed it is an unending chain of zombies running to the players. the only way i have found to temporarily fix it is stop the server, go into the userdata>saves>map>savename and delete the file walkersim.bin, and restart the server , it resets the zombie spawn map but after awhile the behaviour starts again.
Not sure if this gives you enough to go on but i am trying to chase this down to what is causing this.

20260201154049_1.jpg
 
Back
Top