ZehMatt
Active member
Awesome mod!
Is the "investigate sound" mechanic hard coded into the mod? Could it be made an option to turn this off, or add a "range" option to set the sound range?
lordneg - yes you can change either PopulationDensity or GroupSize to modify the amount of zombies. Use WalkerSim.exe to check how many zombies spawn with values you put in.
If you remove WorldEvents movement processor they will ignore it. Might be a good idea to rename this one as it currently only does sounds and no other events exist.