dreamdancer
New member
Title is mostly self-explanatory. I am currently honing my skills working with the SDX tool, and need some practice. So I am hereby offering my services doing simple add-ons or tweaks to any existing mod, for anyone who wants a more personalized experience but doesn't feel like doing modding themselves. I'm only taking requests for pretty minor changes, not overhauls, and anything that requires deep code changes(as opposed to xml) is going to be a crapshoot whether I can pull it off. But feel free to ask about anything at all, a challenge could be fun.
I'll include in this top post links to all the finished files, as well as the SDX packages for those who want to add the same to a different existing mod(and know how to use SDX). Also, any add-on I'll have finished can very easily be translated over to any other mod.
This was inspired by Neelix asking if someone could combine Tin's Dying lands with Pringlz Simple Working Sinks and Ovens. Which I've done. Of note, I did -not- get permission from Pringlz, as they don't seem to be on this forum, but rather uploaded onto NexusMods. But it was quite simple code, and I have left it wholly intact apart from patching it into the Dying Lands xmls, and an SDX package. If this breaks forum rules, let me know and I'll take this one down. The readme of their files does give permission, merely asking for credit.
Dying Lands/Pringlz simple working sink and ovens:
https://drive.google.com/open?id=1TdH3sZvL6kAxuEb9dUwiNrryBCoezY6a
As SDX:
https://drive.google.com/open?id=1VvPBrCBhLYWmiAKRdtXJcJPt8NgM5SBN
Link to Pringlz' mod:
https://www.nexusmods.com/7daystodie/mods/56/?tab=docs
Project 2: A couple weapons from True Survival, edited into Valmod.
Weapons are: Katana, Bat, Nailed Bat, Lucille, Brass Knuckles.
Brass Knuckles were a pain, as there are changes between 16.2 and 16.4, and they were broken even in TS, due to the fact that the base code has no ability to handle brass weapons. As a result, they look a little funky when seen 3rd person, and can't be repaired/scrapped(because I had to make them act like they were made out of iron... it's a hack). But they work.
Each weapon has a basic action. They also each have a secondary action you can enable, by finding them in the file and finding the 'Action1' line and removing the commenting around them( <!-- and --> ) will enable them.
To install, simply paste these files into their respective locations within a working folder of Valmod. Note that you then have to launcher from the 7dtd exe in that folder, NOT the launcher, as the launcher will overwrite these files.
https://drive.google.com/open?id=1MZj0ZO_W1ocjPj3KQzt3GH8YALYqU1Tw
I'll include in this top post links to all the finished files, as well as the SDX packages for those who want to add the same to a different existing mod(and know how to use SDX). Also, any add-on I'll have finished can very easily be translated over to any other mod.
This was inspired by Neelix asking if someone could combine Tin's Dying lands with Pringlz Simple Working Sinks and Ovens. Which I've done. Of note, I did -not- get permission from Pringlz, as they don't seem to be on this forum, but rather uploaded onto NexusMods. But it was quite simple code, and I have left it wholly intact apart from patching it into the Dying Lands xmls, and an SDX package. If this breaks forum rules, let me know and I'll take this one down. The readme of their files does give permission, merely asking for credit.
Dying Lands/Pringlz simple working sink and ovens:
https://drive.google.com/open?id=1TdH3sZvL6kAxuEb9dUwiNrryBCoezY6a
As SDX:
https://drive.google.com/open?id=1VvPBrCBhLYWmiAKRdtXJcJPt8NgM5SBN
Link to Pringlz' mod:
https://www.nexusmods.com/7daystodie/mods/56/?tab=docs
Project 2: A couple weapons from True Survival, edited into Valmod.
Weapons are: Katana, Bat, Nailed Bat, Lucille, Brass Knuckles.
Brass Knuckles were a pain, as there are changes between 16.2 and 16.4, and they were broken even in TS, due to the fact that the base code has no ability to handle brass weapons. As a result, they look a little funky when seen 3rd person, and can't be repaired/scrapped(because I had to make them act like they were made out of iron... it's a hack). But they work.
Each weapon has a basic action. They also each have a secondary action you can enable, by finding them in the file and finding the 'Action1' line and removing the commenting around them( <!-- and --> ) will enable them.
To install, simply paste these files into their respective locations within a working folder of Valmod. Note that you then have to launcher from the 7dtd exe in that folder, NOT the launcher, as the launcher will overwrite these files.
https://drive.google.com/open?id=1MZj0ZO_W1ocjPj3KQzt3GH8YALYqU1Tw
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