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vergilsparda

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vergilsparda submitted a new resource:

๐•๐ž๐ซ๐ ๐ข๐ฅ๐’๐ฉ๐š๐ซ๐๐š'๐ฌ ๐•๐š๐ซ๐ข๐จ๐ฎ๐ฌ ๐•๐ข๐œ๐ญ๐ฎ๐š๐ฅ๐ฌ - New food, drink, and bundle items to populate your Random Gen! [formerly In-Universe Junk]

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[ Archived forum topic here, if you desire it for anything ! ]

Welcome friends, to the new and improved Various Victuals! I was not happy with the original name of...

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Version 1.3
  • All previous parenthesis "(Item)" markers have been removed at author's discretion, because they took one look at them in the vending machine and decided it looked extremely ugly beside the vanilla food and drinks, and they didn't really work anyway
    • Localization file has also been updated with fixes to spelling, grammar, and general errors, so hopefully everything looks a little more polished, especially with the removal of the "(Item)" markers
  • All items have been given generic names and only show the brand name within the description, for parity with vanilla (something I did not notice before!
  • All of them have changed, but a few examples of the changes to items go like this:
    • Diamond Chips -> Can of Potato Chips
    • Juice Aid Concentrate -> Gallon of Juice Concentrate
    • Cajun Pride Seasoning -> Can of Cajun Seasoning
  • Removed all instances of various food giving back Empty Cans, Empty Jars, and Resources, for parity with Alpha 21 vanilla changes
  • Removed the schematic for Herbal Tea with Honey (formerly Sleepy Time Tea with Honey) and integrated the recipe into the new magazine system
  • Herbal Tea with Honey is now also in the appropriate campfire menu; previously it was in Medical, now it should be in Drinks
  • Steeped Herbal Tea should now properly show Stamina Regen duration
  • Herbal Tea with Honey now also has a Stamina Regen buff, doubled because honey has been added. It made no sense for one to have one but not the other; I don't know what I was thinking!
  • Vending Machines of all kinds should now stock all food and drink items from this modlet that is appropriate
  • Snacks are also worth less than canned goods, and sodas worth less than other drinks, so they make for good early game food and drink if you're having trouble finding or making food otherwise. They still cost quite a bit (96~ dukes for snacks and somewhere around the same for soda)
  • Loot tables have been updated with new items and have been combed through to ensure all items from this modlet will properly appear in-game (hopefully, I looked about 398492843 times, but knowing me something is probably still missing)
  • New .xml files โ€” blocks.xml, progression.xml, and traders.xmlโ€”have been added again, to reflect changes made in this modlet
  • Existing .xml files have been combed through to further optimize them, if that's even a thing. Some stats still refuse to work correctly, but that's okay, because it doesn't have to be perfect!
  • Flour pallets now give flour instead of cornmeal, because why wouldn't they? (Tone of text does not indicate how excited author is for this, it's so cool! And they're still rare enough that finding flour is enough of a hassle unless you know where to look! Sweet!)
  • Some food and drink items have had their stats raised or lowered to better reflect the addition of even more food and drink. Snacks will now only give you a 'little' bit of food, as they are, after all, just snacks!
  • Sport Drink, Herbal Tea, Steeped Herbal Tea, Herbal Tea with Honey, Orange Juice, and any others that once showed leather should now properly show bottled water because who the hell drinks leather? (how did I originally miss this?)
  • Red Impact Wine loot chance has been raised (again), so it should now properly show up in loot (and it has, in my own testing game!)
  • Red Impact Wine should now show up in all three new Liquor Piles
  • foodFrozenVeg and drinkSportDrink have updated UI Icons to reflect new/fixed textures on existing cooler and freezer models
  • Mixed Vegetables now properly lower health when eaten rawโ€”recipes have yet to be determined but may be added in future updates
  • Cajun Seasoning should now also properly lower water as well as health
  • Recipe Tags changed to reflect new Learn by Reading system
  • Cajun Seasoning and Mashed Potatoes should now show negative water loss instead of a simple '0', as they do lower hydration
  • Arizona Potato Granules now also lower water stat significantly, because why wouldn't they? Who eats dry potato granules?
  • Orange Juice Concentrate (form. Juice Aid Orange Concentrate) now no longer shows a Food value of '0', because it isn't food
  • Arizona Wipes icon has officially been removed from ItemIconAtlas folder, since I no longer have any plans to add them in, since they wouldn't do anything.
  • Impact Driver box Icon remains because it may be added in a future update
  • Gold Star Energy icon also remains for the same reason
  • Too many more changes to account for but it's mostly just fix after fix after fix after fix! Play around a little and see for yourself!

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A20 versions here, archived after the forum changed over from its old format.
 
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