PC V3.0 Dead Hot Summer Dev Diary

Thanks for the update info Lazyman.

I think we're gonna need buckets instead of jars for all the tears being spilled in here.
 
Few thoughts I've had
  • Love the option for no compass and no da/time but along those lines would love the ability to craft a compass and a watch
  • Option to disable Zombie types
  • Fog On/Off
  • Trader Quests On/Off
  • Trader Safe Zone On/Off
  • Player Killing Options (Guns Only, Explosives Only, Melee Only)
  • Night Darkness Levels (Light, Medium, Black)
  • No Weapon/Tool Repair or Repair Chance % before Breaking
  • Food Abundance
  • Smell Distance
  • Curable % (How much a health items cures its affliction)
  • Broken Bones %
I'm sure I could write 1000 more but these are the main ones I can think of now, but while thinking about these have a small feature request
  • With the amount of illnesses and wounds that our characters can get I would love one that sends you deaf, its the only one not in the game, could shut off sounds completely for a set time and have a medical item that cures it like a Nasal Spray or Antibiotics. Could be caused by explosions, zombie attacks, traps etc.
 
With the amount of illnesses and wounds that our characters can get I would love one that sends you deaf, its the only one not in the game, could shut off sounds completely for a set time and have a medical item that cures it like a Nasal Spray or Antibiotics. Could be caused by explosions, zombie attacks, traps etc.
We also don't have one that makes you blind.



(No, don't add that, please.)
 
hmmm one thing i'm curious on is if we will get access to the game stage multipliers as options like biome boosts, how much the player level effects it too etc, not sure how deep they're gonna go with the many new coming sandbox options but im very keen to see it, hopefully the zombie spawn count also returns, but maybe with a disclaimer on some options saying it may cause instability, performance issues etc.
 
It would definitely be a problem for console versions of the game so it should not be added at all. It wouldn't be fair if it's not the same for everyone... And I'm a PC player by the way.
Might shock some people, but, I'd be okay with it.
I've said all along that I wish they had done parallel development...then each gaming platform could have the best version of the game that their "machine" could handle.
You guys on PC only really get close to THAT from adding mods...imo.
 
Might shock some people, but, I'd be okay with it.
I've said all along that I wish they had done parallel development...then each gaming platform could have the best version of the game that their "machine" could handle.
You guys on PC only really get close to THAT from adding mods...imo.
I think that, if TFP would go the route of having better options on PC than on Consoles, then the console versions should have already been advertised as being limited in features and such, because of hardware limitations. Finding now or in the future would be like a slap in the face to some console owners who are not up to date with that kind of stuff and expect the same on all platforms.

Maybe the consoles versions should have been called 7 Days to Die Lite? (only if they would go with the option of limited features on Xbox and PS5)
Wouldn't that affect Crossplay between different platforms if some features are not available in all of them?

All that to say... If TFP learned anything from the first console port (the Telltale version for PS4 and Xbox One) is not to have less features on one version compared to another... IMO. I'm talking about the vanilla version only as Mods is the choice of the player to install and not part of the main game.
 
I think that, if TFP would go the route of having better options on PC than on Consoles, then the console versions should have already been advertised as being limited in features and such, because of hardware limitations. Finding now or in the future would be like a slap in the face to some console owners who are not up to date with that kind of stuff and expect the same on all platforms.

Maybe the consoles versions should have been called 7 Days to Die Lite? (only if they would go with the option of limited features on Xbox and PS5)
Wouldn't that affect Crossplay between different platforms if some features are not available in all of them?

All that to say... If TFP learned anything from the first console port (the Telltale version for PS4 and Xbox One) is not to have less features on one version compared to another... IMO. I'm talking about the vanilla version only as Mods is the choice of the player to install and not part of the main game.
They already crossed that line. The S series already has limitations that the other versions do not.
 
I think that, if TFP would go the route of having better options on PC than on Consoles, then the console versions should have already been advertised as being limited in features and such, because of hardware limitations. Finding now or in the future would be like a slap in the face to some console owners who are not up to date with that kind of stuff and expect the same on all platforms.

Maybe the consoles versions should have been called 7 Days to Die Lite? (only if they would go with the option of limited features on Xbox and PS5)
Wouldn't that affect Crossplay between different platforms if some features are not available in all of them?

All that to say... If TFP learned anything from the first console port (the Telltale version for PS4 and Xbox One) is not to have less features on one version compared to another... IMO. I'm talking about the vanilla version only as Mods is the choice of the player to install and not part of the main game.
Consoles are already limited. Fewer saves, smaller maps, etc. No mods, no/minimal dev controls, etc. Having a game option that lets people increase zombie counts to extreme levels if their systems can handle it is fine. Even on PC, a lot of players can't handle 64 zombies at once without serious lag, so it isn't even just console players who might not be able to use the higher numbers of zombies. But that's not a good reason not to have an *option* to increase it for those who can handle it. Console players already understand (or should) that consoles are limited compared to PC. That is a given unless you're playing a game that doesn't require more power than a console has.
 
Few thoughts I've had
  • Love the option for no compass and no da/time but along those lines would love the ability to craft a compass and a watch
  • Option to disable Zombie types
  • Fog On/Off
  • Trader Quests On/Off
  • Trader Safe Zone On/Off
  • Player Killing Options (Guns Only, Explosives Only, Melee Only)
  • Night Darkness Levels (Light, Medium, Black)
  • No Weapon/Tool Repair or Repair Chance % before Breaking
  • Food Abundance
  • Smell Distance
  • Curable % (How much a health items cures its affliction)
  • Broken Bones %
I'm sure I could write 1000 more but these are the main ones I can think of now, but while thinking about these have a small feature request
  • With the amount of illnesses and wounds that our characters can get I would love one that sends you deaf, its the only one not in the game, could shut off sounds completely for a set time and have a medical item that cures it like a Nasal Spray or Antibiotics. Could be caused by explosions, zombie attacks, traps etc.
I always thought it would be cool to have a craftable/lootable compass, watch and map. And different options for starter kits. This would be really great for servers. We could have a few options like the vanilla starter kit. An advanced kit with a pipe weapon and bike, and an option to start with nothing, not even a map and compass.
 
Consoles are already limited. Fewer saves, smaller maps, etc. No mods, no/minimal dev controls, etc. Having a game option that lets people increase zombie counts to extreme levels if their systems can handle it is fine. Even on PC, a lot of players can't handle 64 zombies at once without serious lag, so it isn't even just console players who might not be able to use the higher numbers of zombies. But that's not a good reason not to have an *option* to increase it for those who can handle it. Console players already understand (or should) that consoles are limited compared to PC. That is a given unless you're playing a game that doesn't require more power than a console has.
Nobody can have 64 zombies since the limit is really set at 30 zombies, even if the setting does go to 64. When you choose more, the difficulty level of those 30 zombies increases to make up for have less than 64 zombies. I don't think they ever put it back to a real 64... Or did they? @faatal ?
 
Nobody can have 64 zombies since the limit is really set at 30 zombies, even if the setting does go to 64. When you choose more, the difficulty level of those 30 zombies increases to make up for have less than 64 zombies. I don't think they ever put it back to a real 64... Or did they? @faatal ?
Well, one of the confirmed options will be respawn rate. So even if the cap is 30 if the respawn rate is set high enough it could make up for that. Even at default settings I have been in the middle of a wasteland city and started killing zombies and more kept coming in a seemingly endless stream.
 
Nobody can have 64 zombies since the limit is really set at 30 zombies, even if the setting does go to 64. When you choose more, the difficulty level of those 30 zombies increases to make up for have less than 64 zombies. I don't think they ever put it back to a real 64... Or did they? @faatal ?
It was not put back. That 64 needs to be renamed at some point to something like "huge". It is per player and if there were 4 players that should be 256 zombies, which it previously did not give you anyway.
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Well, one of the confirmed options will be respawn rate. So even if the cap is 30 if the respawn rate is set high enough it could make up for that. Even at default settings I have been in the middle of a wasteland city and started killing zombies and more kept coming in a seemingly endless stream.
Max count would be 5 per biome grid cell with max respawn being around every 10 seconds, which is a LOT of zombies.
 
Well, one of the confirmed options will be respawn rate. So even if the cap is 30 if the respawn rate is set high enough it could make up for that. Even at default settings I have been in the middle of a wasteland city and started killing zombies and more kept coming in a seemingly endless stream.
I was talking about zombies per wave limit on horde night; but I guess limits are set also for regular zombie spawning.
It was not put back. That 64 needs to be renamed at some point to something like "huge". It is per player and if there were 4 players that should be 256 zombies, which it previously did not give you anyway.
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Max count would be 5 per biome grid cell with max respawn being around every 10 seconds, which is a LOT of zombies.
It's one of my favourite things to do; I go in a Wasteland city at night and fight lots of zombies... And they keep coming! Almost always using a steel club, unless things get out of control, then the M60 comes out for some carnage. Fun times!
 
Nobody can have 64 zombies since the limit is really set at 30 zombies, even if the setting does go to 64. When you choose more, the difficulty level of those 30 zombies increases to make up for have less than 64 zombies. I don't think they ever put it back to a real 64... Or did they? @faatal ?
Not now, no. But in the past, it was 64 even if that wasn't possible with enough players.
 
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