Crater Creator
Community Moderator
Hey survivors,
Version 2.5 will not be your typical point release! With so many new and updated features, the Survival Revival update is more like a reboot of Version 2. It’s poised to be the update many players have been waiting for.
In light of this ambitious scope, I decided V2.5 deserves its own dedicated Developer Diary. Here you'll find a compilation of confirmed features and content for the Survival Revival update. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.
Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. Below is a description of all the confirmed features and content. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to V2.5 or later V2.x updates may be moved or removed.
Target Release Dates:
V2.5 Experimental “soon”
V2.5 Stable (all platforms) “before the holidays”
The V2.5 Survival Revival Experimental Update will be out soon! This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:
With changes made to the workstation progression, if a player is in the middle of crafting a workbench, the update may remove that recipe unlock and clear the crafting queue. This will NOT refund the crafting ingredients back to the player. Be sure to clear all crafting queues before updating to V2.5.
Please note that we have adjusted the default controller layout to accommodate some new and reworked controller inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.
Version 2.5 will not be your typical point release! With so many new and updated features, the Survival Revival update is more like a reboot of Version 2. It’s poised to be the update many players have been waiting for.
In light of this ambitious scope, I decided V2.5 deserves its own dedicated Developer Diary. Here you'll find a compilation of confirmed features and content for the Survival Revival update. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.
Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. Below is a description of all the confirmed features and content. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to V2.5 or later V2.x updates may be moved or removed.
Target Release Dates:
V2.5 Experimental “soon”
V2.5 Stable (all platforms) “before the holidays”
The V2.5 Survival Revival Experimental Update will be out soon! This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:
- Improved Water Survival with Empty Jars
- Vehicle storage improvements and mods
- The new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)
- The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)
- A brand a new Smell System with some great surprises
- Distant storm rendering
- Updated Biome Hazards, Storms, Temperature & Protective Clothing
- A new Apiary Station to produce Honey
- New Honey inspired recipes
- Third Person Camera support (Toggleable In-Game)
- Turret Ammo Improvements
- Quest Improvements
- A new character window rendering
- New Free Cosmetic Skins
- New Trader Jen Model
With changes made to the workstation progression, if a player is in the middle of crafting a workbench, the update may remove that recipe unlock and clear the crafting queue. This will NOT refund the crafting ingredients back to the player. Be sure to clear all crafting queues before updating to V2.5.
Please note that we have adjusted the default controller layout to accommodate some new and reworked controller inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.
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