Here is the thing that goes against your arguments
You are constantly mixing your tense statements.
Example: Play, Are playing, Have played, Will play. Unless in a temporal
void or paradox, they are not one and the same.
Clarification:
Play-----------is semi-present timeline for now and recently near past.
Are playing----present tense that can be measured at this point in time.
Have played--- A past tense that is not active today
Will play---Is the attempted prognostication, It hasn't happened yet. In simple
terms it's just wishful thinking. Because if you can actually achieve this point
then you already know what is going to happen, and that would make posting moot
or a redundant exercise in futility.
Are Playing
Online 129 pvp players, 41 pvp servers. Total servers online 11622 =
0.0035277921183961 percent pvp players to total population Now as of 20 min past EST
Play
Refer to Are playing results
Have played: you say millions, The pertinent question that follows why are they not
playing now, and why have they stopped playing and why have they not returned to playing
now? With this I can only hypothesize from reading posts, the environment people and mentality
associated with the specific type of play is not desired, as a player population. The game is
not built or directed toward that type of play. That is an Owner developer decision.
Will Play: Good luck with that. IF an owner says no, to developing in that direction
then that says it all. If you go to someones home and they are serving beef Chili for dinner,
but you prefer and demand crow the usual end result is to be ignored or kicked out, and you have
to just be satisfied on the outside eating crow.
Presentation is the key to understanding on both sides.