bachgaman
New member
Hi there. I want to point out a problem with the protected area around traders that causes inconsistent gameplay.
Current Problems with the Trader Area:
Consequences for Players:
This inconsistency causes unnecessary problems, especially for players who want to build their base near a trader, who is an important part of the game.
Suggested Improvements:
To fix these issues, it would help to make all restrictions around the trader area consistent. The idea is to have the same distance from the trader's fence for destroying, placing, and managing blocks. This would get rid of the inconsistencies and make the gameplay more enjoyable.

Current Problems with the Trader Area:
- You can destroy terrain blocks if they are more than 1 cell away from the trader's fence.
- You can place blocks if they are more than 3 cells away from the trader's fence.
- You can place a land claim block more than 36 cells away from the trader, even though its effective area is a square with a 20 cells from the center.
Consequences for Players:
- Players can ruin the landscape around the trader and can't fix it, because the area where you can destroy blocks is bigger than the area where placing blocks is protected.
- You can place blocks like turrets 3 cells away from the trader's fence, but you can't remove them because the land claim area only starts 16 cells away.
This inconsistency causes unnecessary problems, especially for players who want to build their base near a trader, who is an important part of the game.
Suggested Improvements:
To fix these issues, it would help to make all restrictions around the trader area consistent. The idea is to have the same distance from the trader's fence for destroying, placing, and managing blocks. This would get rid of the inconsistencies and make the gameplay more enjoyable.
