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Use CharcterFrameWindow values on the HUD?

Oflown

Refugee
I've been playing around with windows.xml and was interested if there was any way of getting the values in "CharacterFrameWindow" onto the HUD? (HUDLeftStatBars specifically) When I try using CharacterFrameWindow as the controller it gives me the error of "ERR [XUI] Failed initializing window group toolbelt" and "NullReferenceException: Object reference not set to an instance of an object"

Here's what I'm trying to do:

Code:
<rect width="100" height="20" pos="300, -126"  controller="CharacterFrameWindow" visible="{statvisible}">
               <sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
                <label depth="7" name="TextContent" pos="0,0" font_size="14" color="255,0,0,255" justify="left" pivot="topleft" text="{playerxptonextlevel}" height="26"/>
                <label depth="7" name="TextContent" pos="0,-4" font_size="14" color="0,0,255,255" justify="left" pivot="topleft" text="{playerlevel}" height="26"/>
           </rect>
Thanks for your help!

 
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