Sorrowthief
New member
I would love to see an up to date tutorial on the creation of custom traps and workstations. A few of the things I am finding confusing and that I would love to be included in such a tutorial would be an explanation on colliders. How does 7 days handle colliders? I have went through many of the tutorials offered here and I don't recall any of them adding colliders to their new items.
I would also love for this tutorial to cover how to create a trap that uses the same electrical system that is in game now but using your own custom models. With that, how do you best recommend adding new models that don't closely match an exsisting block in the game. What I mean by that is a lot of these videos use another object in 7 days that looks similar to what the user is creating and they match it up as close as possible. What do you do when the new trap/Block is a way different shape and doesnt really match up to any base game objects very well. With the trap part I would like to know what to do when you have an assett from the Unity store that comes with it's own animation. I have a trap that has a rotating animation and I did get this model working in game well but it just spins non stop. Would you be able to please explain the steps to tie this in with an electrical system in 7 days so the trap turns on and off like they should. Finally when you have an animation like I described with many different moving parts, how do you make the new trap do damage from a specific point. Like with the hammer I tried adding a collider to the hammer part of my prefab but did not understand how to make that specific part do damage to zombies. It would be awesome to watch and learn all of these things and if anyone does make these thank you in advance.
If some of this has been covered in other videos please point me to the correct links that are still usable in A17. Thanks a lot for all that you people do to help us older dumb people try and learn this stuff. You guys amaze me with how smart you are.
I would also love for this tutorial to cover how to create a trap that uses the same electrical system that is in game now but using your own custom models. With that, how do you best recommend adding new models that don't closely match an exsisting block in the game. What I mean by that is a lot of these videos use another object in 7 days that looks similar to what the user is creating and they match it up as close as possible. What do you do when the new trap/Block is a way different shape and doesnt really match up to any base game objects very well. With the trap part I would like to know what to do when you have an assett from the Unity store that comes with it's own animation. I have a trap that has a rotating animation and I did get this model working in game well but it just spins non stop. Would you be able to please explain the steps to tie this in with an electrical system in 7 days so the trap turns on and off like they should. Finally when you have an animation like I described with many different moving parts, how do you make the new trap do damage from a specific point. Like with the hammer I tried adding a collider to the hammer part of my prefab but did not understand how to make that specific part do damage to zombies. It would be awesome to watch and learn all of these things and if anyone does make these thank you in advance.
If some of this has been covered in other videos please point me to the correct links that are still usable in A17. Thanks a lot for all that you people do to help us older dumb people try and learn this stuff. You guys amaze me with how smart you are.