Morloc
Arch Necromancer
With the alphas potentially coming to and end in the (relatively) near future, I want to get this out there before it's too late....
In a game with no "bosses", I'm not sure how this will be received, but I'd really love to see named/unique/ultra-rare gear added.
Not all just OP purple stuff, but items with unique effects aside from their base stats. For example, armor that increased your regen rate by one level, but was only slightly above average otherwise.
I know oddball effects are harder to code, but they create the obsessive, crazy need to search for them (fun stuff for the hopelessly addicted).
Despite the "unique" status, I'd recommend having a random range on most/all of the items' stats so that the desire to find a better incarnation of said item would be present.
We already have ONE unique item....the seal has been broken!
...let's expand on that!
-Arch Necromancer Morloc
In a game with no "bosses", I'm not sure how this will be received, but I'd really love to see named/unique/ultra-rare gear added.
Not all just OP purple stuff, but items with unique effects aside from their base stats. For example, armor that increased your regen rate by one level, but was only slightly above average otherwise.
I know oddball effects are harder to code, but they create the obsessive, crazy need to search for them (fun stuff for the hopelessly addicted).
Despite the "unique" status, I'd recommend having a random range on most/all of the items' stats so that the desire to find a better incarnation of said item would be present.
We already have ONE unique item....the seal has been broken!
Taza's Stone Axe
-Arch Necromancer Morloc
