Jacquesdv14
New member
Please read ENTIRE THREAD & COMMENTS (Edited main post because it seems people get lost in the detail, see other pages for better descriptions, and to everyone saying the game is about zombies - technically it states very clearly when you open the game that it is a "Survival Horde Crafting Game" thus we can define the horde as we want to and, as the developers have stated themselves, there are no rules to this particular sandbox game)
IMPORTANT: Takes about 2-3 days for your account to become active on the official forum so that you can comment, so please register, link your steam and then post a comment after the waiting period!
ALSO IMPORTANT FOR THE DEVS: Why assume that we desire the game's water mechanics to be ultra realistic?
Why not create an unmoddable (we can change anything about it) ocean area where we can see your artistic side and rather than CREATE, we can EXPLORE and SEE (Experience) and it would be the perfect place to create lore for the game IMO)
To view this topic on steam:
https://steamcommunity.com/app/251570/discussions/0/3491891042518015290/
To view on reddit:
https://www.reddit.com/user/Jacquesdv14/comments/btjel0/underwater_worldspace_adventureother_ideas_the/
Important question to the devs: Would you consider making the game open source if you finished it so that the modding community can take over?
Imagine ocean, beaches, islands, tropical fruits, tropical animals and maybe even an Atlantis type of scenario where we could craft scuba gear and explore the endless possibilities of an aquatic world. Obviously fish is a no brainer and sharks/crocodiles (obviously fresh water vs salt water difference) could keep you in check. Heck, I wouldn't mind finding advanced civilizations with "bio enhancements".
Imagine then trying to create some lore (it might start to sound similar to No Mans Sky) but it is 2019 and even Call Of Duty has copied the battle royale. Stop trying to fit the original packaging when you have hardcore and dedicated fans STILL playing and believing in this game. Break the rules, adjust other rules, and most of all..give us a beautiful sandbox game, the only thing we really care about. I still recommend this game to so many people and speak highly of it. Why not start thinking about adding Sims like house editing in it.. patch the game so you can see where your players actually spend most of their time rather than assuming it. I'll gladly allow you to monitor my gameplay because I believe in this game and what it could become.
Why are there no cows? horses? sheep? cattle? SO many possibilities to become the game of the century???
It might look like I haven't spent so much time in the game but I'm a pirate first, a player second and I ended up buying a 4 pack of this game a while back to get my friends to join me. We recently started playing again and although I'm having fun.. I still see so much unexplored potential..why not look into which mods people download and maybe consider adding them the game? If you have proper NPC's you can start a town and have them manage the farming and protection..maybe even raid groups with NPC's.
Stop fixing light rays and start fixing the game "experience" (not just gameplay because that is well polished in my opinion) you deserve to release paid DLC's because you haven't asked for it in six years. I'll gladly buy it if these features are added.
Brief Summary Thus far:
*Scuba activities and everything related to it (Page 3)
*Atlantis (or similar underwater world, Navezgane could remain mostly static but the location of the underwater
world biome can be dynamic everytime.)
*Consider placing "Atlantis" in the "Bermuda Triangle" with the Kraken??
*Proper sailboat because why just settle for a raft when, realistically we can already craft more complicated
things in the game.
*solar panels especially for water worlds and to not have to get fuel all the time, wear and tear on the panels
for constant replacement
*Space Adventures and Aliens (Including a massive requirements to build the rocket as to keep the grinding of
resources fun because there is an end goal) could be regarded as an intelligent species so that we have a horde on both sides of the spectrum.
*Add Cave systems in Forest biome, Castle where the barbarians of the world before remain/lived in snow
biome, Egypt like tombs in desert biome, bunkers in wasteland/fallout biome?
*Create a main story (maybe multiple endings) to create lore and move to a more RPG style game? and use
current quest system as base for cool side quests?
*Call of duty type of game mechanics and handling with battlefield physics for bullet drops (look at warthunder
before you say physics is complicated, they managed to get a heck of a ton right somehow)
*Hang glider (like far Cry 2)/ zip line system (like The Forest)
*PLEASE PLEASE PLEASE Fruit trees and Vegetables with many different recipes and buffs (major turn on from
the game, and easy to implement)
*Add bosses for each biome, part of story/lore (mutated animals/people/zombies) to keep it fun
*Maybe railway system with ability to build train to move between bases in different biomes (above and below
ground)
*Hot air balloons?? Plains?? (if bringing in space adventures)
*Maybe be able to build a city/base on which you can attach hot air balloon to make it float? or Moving? (Mortal
Engines vibes)
*Coral reefs for scuba diving and the ability to create your own reefs (we just recently managed to do that in
real life, read up about it)
*Consider making a second world map to please the people who like the game as it is, and a new one, for the
dreamers
*Switch between third (when running) and first person (When aiming) (Like Assassins Creed)
*The ability to create a city with NPC's which run farms, building, resource gathering, going on raids with you
etc etc etc
*Animal Companion System (Getting a dog or cat, can't be infected and helps scout/attack zombies with
backpack and armor etc etc
*Tractor for large scale farming (especially if cities with NPC's gets implemented to feed everyone)
*Obviously other farming equipment would be cool if it gets implemented.
*Guilds for large server usage so the need for constant Party Invites can disappear, maybe even guild vault in a
secure bank with valuable loot (Constantly reinforcing the idea of having a city with NPC's that can protect the
bank against other raiding players with their NPC's with them)
*The Sims like house editing features to really create an astounding home/base/city with the beautiful graphics
of this sandbox game
*Ability to make different alcohols like vodka, rum, whiskey and Gin (different Gin dependings on which fruits
you use as you can use A LOT of different fruits to make gin, each with own buffs and stuff)
*More block types, just look at Minecraft (Wool from sheep and leather couches/furniture is a good start
,
anything to decorate more, to really make the game personal)
*Airdrop Flares so that people who leave the markers off can see the direction of the crate and make a quick in
game marker in the general direction
*Have to press "E" (collect button) to remove seeds from ground after planting them yourself to avoid
accidental removal on the ground and just make farming a lot easier
*Press "R" when opening chest to automatically dump "extra" inventory in chests, keep items on toolbelt and in
"selected" blocks in your inventory, rest gets sorted into chest by either adding to other stacks or using a new
block in the chest
*add "scenarios" (like the old school age of empires fans know) where you can play as different people
before/after the nuclear fallout to learn backstory (another opportunity to create lore, without actually
affecting the "no rules" in Navezgane
*underground wiring using wiring tool to bridge wired connections in a small city neatly
*TNT mining, as in real life and minecraft.
*Make a fully RPG map to give the flesh to the lore side, also will attract a completely new set of gamers and
give old ones so replay ability
*Easier to build guns, customize them, and use them (maybe even name them - borderlands style)
PLEASE COMMENT IF YOU HAVE ANY OTHER IDEAS THAT I CAN ADD, MAYBE WE CAN GET SOMETHING DONE!
Sincere Regards,
Jacques and BodyBagger (Page 3 for his post on scuba or https://steamcommunity.com/app/251570/discussions/0/3247562523072540746/ to view it on steam)
IMPORTANT: Takes about 2-3 days for your account to become active on the official forum so that you can comment, so please register, link your steam and then post a comment after the waiting period!
ALSO IMPORTANT FOR THE DEVS: Why assume that we desire the game's water mechanics to be ultra realistic?
Why not create an unmoddable (we can change anything about it) ocean area where we can see your artistic side and rather than CREATE, we can EXPLORE and SEE (Experience) and it would be the perfect place to create lore for the game IMO)
To view this topic on steam:
https://steamcommunity.com/app/251570/discussions/0/3491891042518015290/
To view on reddit:
https://www.reddit.com/user/Jacquesdv14/comments/btjel0/underwater_worldspace_adventureother_ideas_the/
Important question to the devs: Would you consider making the game open source if you finished it so that the modding community can take over?
Imagine ocean, beaches, islands, tropical fruits, tropical animals and maybe even an Atlantis type of scenario where we could craft scuba gear and explore the endless possibilities of an aquatic world. Obviously fish is a no brainer and sharks/crocodiles (obviously fresh water vs salt water difference) could keep you in check. Heck, I wouldn't mind finding advanced civilizations with "bio enhancements".
Imagine then trying to create some lore (it might start to sound similar to No Mans Sky) but it is 2019 and even Call Of Duty has copied the battle royale. Stop trying to fit the original packaging when you have hardcore and dedicated fans STILL playing and believing in this game. Break the rules, adjust other rules, and most of all..give us a beautiful sandbox game, the only thing we really care about. I still recommend this game to so many people and speak highly of it. Why not start thinking about adding Sims like house editing in it.. patch the game so you can see where your players actually spend most of their time rather than assuming it. I'll gladly allow you to monitor my gameplay because I believe in this game and what it could become.
Why are there no cows? horses? sheep? cattle? SO many possibilities to become the game of the century???
It might look like I haven't spent so much time in the game but I'm a pirate first, a player second and I ended up buying a 4 pack of this game a while back to get my friends to join me. We recently started playing again and although I'm having fun.. I still see so much unexplored potential..why not look into which mods people download and maybe consider adding them the game? If you have proper NPC's you can start a town and have them manage the farming and protection..maybe even raid groups with NPC's.
Stop fixing light rays and start fixing the game "experience" (not just gameplay because that is well polished in my opinion) you deserve to release paid DLC's because you haven't asked for it in six years. I'll gladly buy it if these features are added.
Brief Summary Thus far:
*Scuba activities and everything related to it (Page 3)
*Atlantis (or similar underwater world, Navezgane could remain mostly static but the location of the underwater
world biome can be dynamic everytime.)
*Consider placing "Atlantis" in the "Bermuda Triangle" with the Kraken??
*Proper sailboat because why just settle for a raft when, realistically we can already craft more complicated
things in the game.
*solar panels especially for water worlds and to not have to get fuel all the time, wear and tear on the panels
for constant replacement
*Space Adventures and Aliens (Including a massive requirements to build the rocket as to keep the grinding of
resources fun because there is an end goal) could be regarded as an intelligent species so that we have a horde on both sides of the spectrum.
*Add Cave systems in Forest biome, Castle where the barbarians of the world before remain/lived in snow
biome, Egypt like tombs in desert biome, bunkers in wasteland/fallout biome?
*Create a main story (maybe multiple endings) to create lore and move to a more RPG style game? and use
current quest system as base for cool side quests?
*Call of duty type of game mechanics and handling with battlefield physics for bullet drops (look at warthunder
before you say physics is complicated, they managed to get a heck of a ton right somehow)
*Hang glider (like far Cry 2)/ zip line system (like The Forest)
*PLEASE PLEASE PLEASE Fruit trees and Vegetables with many different recipes and buffs (major turn on from
the game, and easy to implement)
*Add bosses for each biome, part of story/lore (mutated animals/people/zombies) to keep it fun
*Maybe railway system with ability to build train to move between bases in different biomes (above and below
ground)
*Hot air balloons?? Plains?? (if bringing in space adventures)
*Maybe be able to build a city/base on which you can attach hot air balloon to make it float? or Moving? (Mortal
Engines vibes)
*Coral reefs for scuba diving and the ability to create your own reefs (we just recently managed to do that in
real life, read up about it)
*Consider making a second world map to please the people who like the game as it is, and a new one, for the
dreamers

*Switch between third (when running) and first person (When aiming) (Like Assassins Creed)
*The ability to create a city with NPC's which run farms, building, resource gathering, going on raids with you
etc etc etc
*Animal Companion System (Getting a dog or cat, can't be infected and helps scout/attack zombies with
backpack and armor etc etc
*Tractor for large scale farming (especially if cities with NPC's gets implemented to feed everyone)
*Obviously other farming equipment would be cool if it gets implemented.
*Guilds for large server usage so the need for constant Party Invites can disappear, maybe even guild vault in a
secure bank with valuable loot (Constantly reinforcing the idea of having a city with NPC's that can protect the
bank against other raiding players with their NPC's with them)
*The Sims like house editing features to really create an astounding home/base/city with the beautiful graphics
of this sandbox game
*Ability to make different alcohols like vodka, rum, whiskey and Gin (different Gin dependings on which fruits
you use as you can use A LOT of different fruits to make gin, each with own buffs and stuff)
*More block types, just look at Minecraft (Wool from sheep and leather couches/furniture is a good start

anything to decorate more, to really make the game personal)
*Airdrop Flares so that people who leave the markers off can see the direction of the crate and make a quick in
game marker in the general direction
*Have to press "E" (collect button) to remove seeds from ground after planting them yourself to avoid
accidental removal on the ground and just make farming a lot easier
*Press "R" when opening chest to automatically dump "extra" inventory in chests, keep items on toolbelt and in
"selected" blocks in your inventory, rest gets sorted into chest by either adding to other stacks or using a new
block in the chest
*add "scenarios" (like the old school age of empires fans know) where you can play as different people
before/after the nuclear fallout to learn backstory (another opportunity to create lore, without actually
affecting the "no rules" in Navezgane
*underground wiring using wiring tool to bridge wired connections in a small city neatly
*TNT mining, as in real life and minecraft.
*Make a fully RPG map to give the flesh to the lore side, also will attract a completely new set of gamers and
give old ones so replay ability
*Easier to build guns, customize them, and use them (maybe even name them - borderlands style)
PLEASE COMMENT IF YOU HAVE ANY OTHER IDEAS THAT I CAN ADD, MAYBE WE CAN GET SOMETHING DONE!
Sincere Regards,
Jacques and BodyBagger (Page 3 for his post on scuba or https://steamcommunity.com/app/251570/discussions/0/3247562523072540746/ to view it on steam)
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