Hi all!
I've updated to A17 latest_experimental, modified my serverconfig.xml and started the server. It created a directory for the new Save and some files, but then the server stops with:
* I'm using the parameter <property name="SaveGameFolder" value="/home/7days/Saves/"/>
* Disabling this parameter to use default save location also does not work
* Configuration for save paths worked this way in A16
* The Saves directory was also set to 777 to make sure it is not really an access issue. Did not change anything, old access restored
* As mentioned, the server does create the Map Save directory and some files in it successfully:
a@b:~/Saves/Random Gen/A17_World1$ ls
blockmappings.nim itemmappings.nim main.ttw
I've updated to A17 latest_experimental, modified my serverconfig.xml and started the server. It created a directory for the new Save and some files, but then the server stops with:
Code:
2018-11-20T09:38:01 11.415 INF Started thread ChunkRegeneration
2018-11-20T09:38:01 11.416 INF Started thread ChunkCalc
2018-11-20T09:38:01 11.537 INF World.Load: Random Gen
UnauthorizedAccessException: Access to the path "/Region" is denied.
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0
at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSetLong _chunksList) [0x00000] in <filename unknown>:0
at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
at ChunkProviderDisc.Init (.World _world) [0x00000] in <filename unknown>:0
at ChunkCluster.Init (EnumChunkProviderId _providerId) [0x00000] in <filename unknown>:0
at World.CreateChunkCluster (EnumChunkProviderId _chunkProviderId, System.String _clusterName, Int32 _forceClrIdx, Int32 _blockSize, Int32 _layerMapId, Boolean _bFixedSize, UnityEngine.Transform _parent) [0x00000] in <filename unknown>:0
at World.LoadWorld (System.String _sWorldName, Boolean _fixedSizeCC) [0x00000] in <filename unknown>:0
at GameManager+<createWorld>c__Iterator7.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
* Disabling this parameter to use default save location also does not work
* Configuration for save paths worked this way in A16

* The Saves directory was also set to 777 to make sure it is not really an access issue. Did not change anything, old access restored
* As mentioned, the server does create the Map Save directory and some files in it successfully:
a@b:~/Saves/Random Gen/A17_World1$ ls
blockmappings.nim itemmappings.nim main.ttw