Khulkhuum
Refugee
Off to stirr more people in A17 Experimental
Again, this is half irony and half a serious subject, so don't go too deep into this. Simply presenting something more productive to talk (or laugh) about.
Has anyone tried out unarmed fighting? Surely it's better to have a weapon, but considering all the addons to the damage from various perks, i have decided to check things out. Below are my short results.
1. With skills increased a bit you can punch regular zombies almost as well as some basic weapons or even better! They flinch, they get thrown onto the ground and even sometimes lose their heads for you!
2. Irradiated zombies are not immune to your punches! Decided to play with some sleepers and ram through a whole group, where half of them were irradiated cowboys. No sweat, i didn't have my skills up 100%, only halfway up...
3. Tried the horde, but sadly no success there. The sheer number of enemies punching on such a small target was too much. Didn't last long enough.
4. Explored various strange POIs for a few minutes. My flaming fists killed a regular cop before he exploded, but also got through a zombie bear! Not without damage that is, but still came out victorious! Brings new sense to "wrestling a bear"
5. Not much can be done to increase damage, apart from having the spiked knuckles upgrade on gloves (i don't know if it works as intended though). Upping melee skills surely helps a lot.
My conclusion: WE NEED MORE UNARMED WEAPON MODS/WEAPONS!!!! As much as it's not Dark Souls where you can legitimately kill a lot of enemies with your fists (and some fist weapons later on), it brings a new sense of realism to the game. You can also punch left and right faster than many weapons, which brings your DPS high enough to take down even the irradiated enemies.
What are your experiences? After revising this information in 7DTD i do plan an unarmed playthrough when stable hits

Has anyone tried out unarmed fighting? Surely it's better to have a weapon, but considering all the addons to the damage from various perks, i have decided to check things out. Below are my short results.
1. With skills increased a bit you can punch regular zombies almost as well as some basic weapons or even better! They flinch, they get thrown onto the ground and even sometimes lose their heads for you!
2. Irradiated zombies are not immune to your punches! Decided to play with some sleepers and ram through a whole group, where half of them were irradiated cowboys. No sweat, i didn't have my skills up 100%, only halfway up...
3. Tried the horde, but sadly no success there. The sheer number of enemies punching on such a small target was too much. Didn't last long enough.
4. Explored various strange POIs for a few minutes. My flaming fists killed a regular cop before he exploded, but also got through a zombie bear! Not without damage that is, but still came out victorious! Brings new sense to "wrestling a bear"

5. Not much can be done to increase damage, apart from having the spiked knuckles upgrade on gloves (i don't know if it works as intended though). Upping melee skills surely helps a lot.
My conclusion: WE NEED MORE UNARMED WEAPON MODS/WEAPONS!!!! As much as it's not Dark Souls where you can legitimately kill a lot of enemies with your fists (and some fist weapons later on), it brings a new sense of realism to the game. You can also punch left and right faster than many weapons, which brings your DPS high enough to take down even the irradiated enemies.
What are your experiences? After revising this information in 7DTD i do plan an unarmed playthrough when stable hits
