Unable to set zombie speed

Snoops

New member
I have no option with the config from the server i rent to change the run speed for zombies. I did try to manually add them but then the server would not start.

the only setting i have is:

<property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run;

And the one for Enemy difficulty:

<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->

Anyone got any ideas ?

Thanks.

 
Moving this to the correct section. Would have seen the thread yesterday if you had posted there.

You should also read the Patch notes for a17.

Important for dedicated servers:
<property name=”ZombiesRun” value=”0″ /> <!– OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run –>

<property name=”ZombieMove” value=”0″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>

<property name=”ZombieMoveNight” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>

<property name=”ZombieFeralMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>

<property name=”ZombieBMMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –>

Servers administration (serverconfig.xml etc)

  • Network: RakNet was removed by Unity, UNET removed due to its instability. Currently we use LiteNetLib and SteamNetworking – the latter has had a bunch of stability fixes.
  • Ports currently in use:
    ServerPort+0/UDP and ServerPort+1/UDP for Steam
  • ServerPort+2/UDP for LiteNetLib
  • ServerPort+0/TCP for Server information


[*]Thanks to the port switch Steam connect links on websites and adding servers in Steam’s own serverbrowser now use the ServerPort instead of ServerPort+1

[*]Added a Terminal window if running the dedicated server on Windows which can be enabled by a new serverconfig.xml setting

[*]New setting “ServerVisibility” to allow more fine grained control of the visibility of the server in the server browser

[*]Setting a value to “ServerLoginConfirmationText” makes users see a window during login that they have to confirm to join

[*]The Telnet command interface now allows defining limits for failed logins from a single IP

[*]Servers create a copy of the save’s main.ttw automatically and try to revert to the backup if loading the main file fails

[*]Passwords passed to the server on the command line are no longer shown in the log

[*]Config options passed to the server on the command line no longer have to be case sensitive
Here's the default file for you to look at.

View attachment 26598

serverconfig.zip

 

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