PC Unable to find rad remover schematic

Aaaand I'm back. The following schematics do not appear in traders.xml:

armorIronSetSchematic
armorLeatherSetSchematic
foodCanShamSchematic
gunHandgunT3DesertVultureSchematic
gunMGT2TacticalARSchematic
gunMGT3M60Schematic
gunRifleT3SniperRifleSchematic
gunShotgunT3AutoShotgunSchematic
modArmorAdvancedMuffledConnectorsSchematic
modArmorCustomizedFittingsSchematic
modArmorImpactBracingSchematic
modArmorPlatingReinforcedSchematic
modArmorTripleStoragePocketSchematic
modArmorWaterPurifierSchematic
modGunLaserSightSchematic
modGunMeleeRadRemoverSchematic
modGunScopeLargeSchematic
modGunSoundSuppressorSilencerSchematic
modGunTriggerGroupAutomaticSchematic
modGunTriggerGroupBurst3Schematic
modMeleeBunkerBusterSchematic
modMeleeIronBreakerSchematic
modRoboticDroneWeaponModSchematic
Well at least it's fairly consistent. All the important stuff :(

Oh plus some trigger groups bleh! Iron & leather armor not there but steel and military are then?

At least they have the SMG, or is that an oversight?

 
Loot tables are being worked on and @schwanz9000 most likely would want to know this feedback. I’ll let him know about this thread in addition to the poke above in this reply. 
 

It's probably most troublesome with the "Tier 2" loot - especially books & schematics - which are still valuable later in the game.
It’s probably most troublesome for min/makers and speed runners who are leveling so quickly that they don’t spend enough time in the window of opportunity to be able to find those items before they’ve rocketed past….

 
Loot tables are being worked on and @schwanz9000 most likely would want to know this feedback. I’ll let him know about this thread in addition to the poke above in this reply. 
 

It’s probably most troublesome for min/makers and speed runners who are leveling so quickly that they don’t spend enough time in the window of opportunity to be able to find those items before they’ve rocketed past….
it would most certainly explain why I am not finding these things at level 120 in the wasteland/snow biomes, with 5/5 lucky looter my lootstage is so high that I completely cut off my ability to get alot of these items

This obviously isn't intentional but players shouldn't be punished for playing super efficiently or trying to  min/max the game, you should be able to get everything in the game regardless of playstyle.

Just an observation, and I am sure everyone agrees. It is just a matter of finding things in the game that still need tuning and tweaking. It is an early release game afterall. 

A20 loot is still very new, And I am sure it will be changed and altered and tweaked many times between now, Alpha 21 and going into gold.

That said ,I am really enjoying Alpha 20 overall and I will continue to grind and play out late game, providing  feedback and reporting any bugs I find.

 
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Aaaand I'm back. The following schematics do not appear in traders.xml:

armorIronSetSchematic
armorLeatherSetSchematic
foodCanShamSchematic
gunHandgunT3DesertVultureSchematic
gunMGT2TacticalARSchematic
gunMGT3M60Schematic
gunRifleT3SniperRifleSchematic
gunShotgunT3AutoShotgunSchematic
modArmorAdvancedMuffledConnectorsSchematic
modArmorCustomizedFittingsSchematic
modArmorImpactBracingSchematic
modArmorPlatingReinforcedSchematic
modArmorTripleStoragePocketSchematic
modArmorWaterPurifierSchematic
modGunLaserSightSchematic
modGunMeleeRadRemoverSchematic
modGunScopeLargeSchematic
modGunSoundSuppressorSilencerSchematic
modGunTriggerGroupAutomaticSchematic
modGunTriggerGroupBurst3Schematic
modMeleeBunkerBusterSchematic
modMeleeIronBreakerSchematic
modRoboticDroneWeaponModSchematic
I think some of those things on the list are quite reasonable..the sham and the tier 3 weapon schematics

but the other ones..not up to me but I don't see why some of us those couldn't appear on the trader much farther into the game or after a certain lootstage

 
It’s probably most troublesome for min/makers and speed runners who are leveling so quickly that they don’t spend enough time in the window of opportunity to be able to find those items before they’ve rocketed past….


I suppose, but RNG can be a harsh mistress. Which is fine if you're into that, YOU FILTHY WORTHLESS DOG. <ahem>

I graphed the T2 probabilities and it's definitely doing some weird things on the back side. I look forward to my modlet becoming obsolete after schwanz9000 works his magic.

image.png

 
Iron & leather armor not there but steel and military are then?
Iirc Iron and Leather armor both can be unlocked by kicking a single point into the Heavy or Light armor perks. Heavy for Iron, Light for Leather. You don't have to invest anything into the attributes they're grouped under either since level 1 for both perks is available at attribute level 1.

 
Iirc Iron and Leather armor both can be unlocked by kicking a single point into the Heavy or Light armor perks. Heavy for Iron, Light for Leather. You don't have to invest anything into the attributes they're grouped under either since level 1 for both perks is available at attribute level 1.
Oh, yeah, I rarely craft armor anyway so I forget. Padded until military & mods. Depending on my horde base design I might wear heavy armor for horde night. Generally skip leather and iron too for that matter. The middle tiers of a lot of things are really just skippable. Giving up QL6 T0/1 for mid-QL T1/2 (I have to stop and think about what tier what is, as opposed to the fact that I know which is actually better or worse without thinking about it) instead of just making do until T2/3 always seemed like a downgrade, especially before I modded 4 mod slots for everything. 

 
I graphed the T2 probabilities and it's definitely doing some weird things on the back side. I look forward to my modlet becoming obsolete after schwanz9000 works his magic.
Yeah, that's some leftovers from the legacy system. It'll be much smoother than that moving forward.

There will also be a T2 cap list that I'll use on things like books/schematics that don't have a T3.

 
Aaaand I'm back. The following schematics do not appear in traders.xml:

armorIronSetSchematic
armorLeatherSetSchematic
foodCanShamSchematic
gunHandgunT3DesertVultureSchematic
gunMGT2TacticalARSchematic
gunMGT3M60Schematic
gunRifleT3SniperRifleSchematic
gunShotgunT3AutoShotgunSchematic
modArmorAdvancedMuffledConnectorsSchematic
modArmorCustomizedFittingsSchematic
modArmorImpactBracingSchematic
modArmorPlatingReinforcedSchematic
modArmorTripleStoragePocketSchematic
modArmorWaterPurifierSchematic
modGunLaserSightSchematic
modGunMeleeRadRemoverSchematic
modGunScopeLargeSchematic
modGunSoundSuppressorSilencerSchematic
modGunTriggerGroupAutomaticSchematic
modGunTriggerGroupBurst3Schematic
modMeleeBunkerBusterSchematic
modMeleeIronBreakerSchematic
modRoboticDroneWeaponModSchematic
 so the specific schematics can't come from the trader, what about the respective mods? are there any you can't find at a trader that you would think you should be able to?

 
The following mods do not appear in traders.xml. I'm sure it'll all be cleaned up in upcoming releases.

<all dyes>

modGunBowArrowRest
modGunDrumMagazineExtender
modGunShotgunTubeExtenderMagazine
modMeleeClubMetalChain
modRoboticDroneArmorPlatingMod
modRoboticDroneCargoMod
modRoboticDroneHeadlampMod
modRoboticDroneMedicMod
modRoboticDroneMoraleBoosterMod
modVehicleExpandedSeat
modVehicleFuelSaver
modVehicleOffRoadHeadlights
modVehicleReserveFuelTank
modVehicleSuperCharger

 
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The following mods do not appear in traders.xml. I'm sure it'll all be cleaned up in upcoming releases.


Yeah, I think in one group I noticed they repeated schematics (I think it was dynamite and grenades).  That's the nature of development work as you make changes, add things, and remove things.  As they get closer to final release, they can start to polish and clean up the xml files.

 
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