DerPopo
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(Not affiliated with Unity Technologies).
Asset Bundle Extractor (UABE) is a tool that allows editing asset bundles and .assets. It can export .assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications.
Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.
Old changelog : here
Changes in 3.0 beta 1:
If you have no forum account but want to give me feature requests or want to report bugs, you can use the github page.
By downloading and/or using this software or its source code, you agree to be bound by the terms of the Eclipse Public License v2.0.
Old releases : here (released under CC BY-NC-SA 3.0)
Releases
3.0 beta 1 (32bit : here, 64bit : here)
Github repository and source code : here
Asset Bundle Extractor (UABE) is a tool that allows editing asset bundles and .assets. It can export .assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications.
Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.
Old changelog : here
Changes in 3.0 beta 1:
- Basically the whole application, with only the Type Database Editor left mostly as-is.
- Several bundle files can be edited at once.
- Files can be opened and closed without closing all files first.
- The selection in the file list/tree determines the files shown for editing,
and multiple indepentent selections can be managed using tabs.
- Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit).
- The entire UABE application code is moved to shared libraries and can be referenced by plugins.
- Generic asset editing is now possible within the application (View Data). Double left click and right click are your new friends.
- Resource importing is supported, currently only used for the generic asset editor. Right click on StreamingInfo and StreamedResource fields.
- UABE is now OSS available under the Eclipse Public License v2.0.
- Note: Texture2DArray assets (like used in 7dtd's blocktextureatlases) are not supported yet.
If you have no forum account but want to give me feature requests or want to report bugs, you can use the github page.
By downloading and/or using this software or its source code, you agree to be bound by the terms of the Eclipse Public License v2.0.
Old releases : here (released under CC BY-NC-SA 3.0)
Releases
3.0 beta 1 (32bit : here, 64bit : here)
Github repository and source code : here
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