TheSurvivior01
New member
First time poster with several problems to which I couldn't find answers here or on Steam (Alpha 16.4)
1. My random seeds only use Forest (acting as woodland), Pine Forest (acting as deep forest), and plains (still plains but more like Middle Europe than Central America). My only problem here is, that I want the plains to use a different default block than plainsGround. I found a workaround in creating a fake main biome with a prob=0.9 subbiome that overpaints everything with a grass block but on the horizon the hills still look brown (I'm also not sure if it's going to be a performance issue). Is there a way to change default blocks for biomes at all?
2. I reduced the cell size by half to 900 and gave a lot of prefabs a min/max of 1 (to avoid repetition) like that
with matching wilderness rules
But I still get multiples within a single biome. Is it possible, that the wilderness rule overrides the prefab rules and if it comes up with a random number that is higher than the available prefabs, it then simply fills it up ignoring any min/max prefab rules?
3. I have tried to only get a single hub of each type with this
but it doesn't seem to work, neither did
4. I experimented with another custom biome based on the snow biome that is always in complete fog but I can't get it to work, not even with the most extreme settings:
Whatever I tried, no fog at all ingame.
I will be very grateful for any tips and insights.
1. My random seeds only use Forest (acting as woodland), Pine Forest (acting as deep forest), and plains (still plains but more like Middle Europe than Central America). My only problem here is, that I want the plains to use a different default block than plainsGround. I found a workaround in creating a fake main biome with a prob=0.9 subbiome that overpaints everything with a grass block but on the horizon the hills still look brown (I'm also not sure if it's going to be a performance issue). Is there a way to change default blocks for biomes at all?
2. I reduced the cell size by half to 900 and gave a lot of prefabs a min/max of 1 (to avoid repetition) like that
Code:
<prefab_rule name="wildernessGroup">
<prefab name="pond01" min_count="1" max_count="1"/>
</prefab_rule>
Code:
<wilderness_rule name="wildernessDefault" spawn_min_max="0,50"
3. I have tried to only get a single hub of each type with this
Code:
<hub_rule name="townSmall" spawn_min_max="1,1" />
Code:
<hub_rule name="townSmall" min_count="1" max_count="1"/>
Code:
<weather>
<Temperature min="-35" max="5" prob="1"/>
<Fog min="100" max="100" prob="1"/>
<CloudThickness min="100" max="100" prob="1"/>
<Precipitation min="0" max="0" prob=".0"/>
<Precipitation min="50" max="100" prob=".75"/>
<Wind min="0" max="20" prob="0.7"/>
<Wind min="30" max="70" prob="0.2"/>
<Wind min="80" max="90" prob="0.1"/>
</weather>
I will be very grateful for any tips and insights.
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