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Trying to increase Health and Stamina caps past 200

Nightiscalling

New member
Pretty much like the title says. HP and stamina increase at a rate of 1 per level but stops at level 100 giving you 200 of each. I'm wanting to push the cap all the way to the max level 300 to have 400 / 400 which I know is a bit absurd but its what me and my friends are wanting. I've tried looking through the config files entityclasses.xml and progression.xml to see if it was an easy option to adjust but the closest thing I can find is a way to increase the base amount from 100 in the entity class one. Hoping someone can point me to where this option may be in the config files if it exists or if a current mod exists that can accomplish what I'm looking for without adjusting the base amounts for everyone on the server.

 
this is controleld by the buff 'buffStatusCheck01'
you can manually edit the xml

\Data\Config\buffs.xml 
around line 517 

change 

<!-- Player HP / stamina per level -->
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="@$LastPlayerLevel"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="add" value="-1">
<requirement name="PlayerLevel" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="100">
<requirement name="PlayerLevel" operation="GT" value="100"/>
</triggered_effect>

<passive_effect name="HealthMax" operation="base_add" value="@$PlayerLevelBonus"/>
<passive_effect name="StaminaMax" operation="base_add" value="@$PlayerLevelBonus"/>
<passive_effect name="WaterMax" operation="base_add" value="@$PlayerLevelBonus"/>
<passive_effect name="FoodMax" operation="base_add" value="@$PlayerLevelBonus"/>
</effect_group>


to this 

 

<!-- Player HP / stamina per level -->
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="@$LastPlayerLevel"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="add" value="-1">
<requirement name="PlayerLevel" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="300">
<requirement name="PlayerLevel" operation="GT" value="300"/>
</triggered_effect>

<passive_effect name="HealthMax" operation="base_add" value="@$PlayerLevelBonus"/>
<passive_effect name="StaminaMax" operation="base_add" value="@$PlayerLevelBonus"/>
<passive_effect name="WaterMax" operation="base_add" value="@$PlayerLevelBonus"/>
<passive_effect name="FoodMax" operation="base_add" value="@$PlayerLevelBonus"/>
</effect_group>



and this will keep adding HP and Stam caps till level 300 gviveing you the total of 400 for both max hp and max staminia 

if playing on a server only the server config needs to be changed 

if you would like i can make a modlet for you and your firend group if playing locally 
 

 
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