Trivial issue with playtest

Diaboliko

Refugee
Version
2.0 b289
Platform
Windows
When changing current biome setting during playtest (level started from level/prefab editor)
to burnt forest, it changes to pine forest instead (no debuff and pop-up window kinda confirm it).

If you used burnt forest last time - you will start in burnt, but switching to wasteland and back would get you to pine forest. :<
 
Reproduction Steps
.
Link to Logs
https://localhost:443
Link to Screenshot/Video
https://localhost:443
Thank you for reporting. I attempted to reproduce this in the latest stable version (V2.0 b295) and was not able to
Can you confirm if this still persists?

Here is what I did
  1. Select Editing Tools > Level/Prefab Editor from the Main Menu
  2. Hit ESC and click Playtest
  3. My biome was already burnt forest, so I hit ESC and changed to wasteland and then clicked Restart Playtest
  4. Game reloads into wasteland with wasteland debuff
  5. Hit ESC and changed back to burnt forest and then clicked Restart Playtest
  6. Game reloads into burnt forest with burnt forest debuff
video:
 
I'll make sure to provide more of a step-by-step description next time.
Scenario you've shown indeed works, which I have stated. Changing biome (specifically to burnt forest) while playing does not, however.
@NekoPawtato
Thanks for the video! I've always restarted playtest every time (to get the biome specific trees to show up) so I didn't know you can change biomes on the fly like that. I've confirmed the issue and will write up a ticket for it.
 
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