What are the rules/logic around getting experience based on automated defenses?
I have a killing tunnel set up with electric fence posts. I throw a molotov on them as they are trapped and stunned by the electricity, they all die, and I get zero experience.
I thought I read something about version 20/alpha 20 adding experience to kills based on traps and things like blade traps. Is that no longer a thing?
I just noticed that grenades kill zombies and give experience, but fire/electricity doesn't. Weird. You'd think that both should give xp.
I have a killing tunnel set up with electric fence posts. I throw a molotov on them as they are trapped and stunned by the electricity, they all die, and I get zero experience.
I thought I read something about version 20/alpha 20 adding experience to kills based on traps and things like blade traps. Is that no longer a thing?
I just noticed that grenades kill zombies and give experience, but fire/electricity doesn't. Weird. You'd think that both should give xp.