TRAP: Rad Scrubber

GuardianReaper0

New member
There are a handful of good traps already, but I got to thinking about just how tanky the glowing zombies can be, and how the rad remover mod on weapons help to eliminate them fairly decently. 
 

However, in terms of base defenses, auto turrets can end up dumping a lot of extra shots into them because of the regen ability. 
So how about a radiation cleansing shower type of trap?

Can only be placed facing downward, covers a 3x3 area below it. 
 

When a glowing zombie walks through it, they lose their health regen just like if they had been hit with a weapon with rad remover.

This would combo very nicely with other traps as well as allow players to utilize more weapon mod combinations and not make rad remover such a necessity on each weapon.

Perhaps to build it it would require a rad remover mod, acid, steel, etc. So it’s not super cheap to make.

 
However, in terms of base defenses, auto turrets can end up dumping a lot of extra shots into them because of the regen ability. 
They don't have a fast enough regeneration to think about it with automatic weapons. The most they can regenerate between the first and last shot is health equal to half the damage of the bullet.

 
They don't have a fast enough regeneration to think about it with automatic weapons. The most they can regenerate between the first and last shot is health equal to half the damage of the bullet.
That depends entirely upon what the base type of zombie it is. The basic ones it won’t be very significant, but as you have glowing “tourists”, “big mamas”, “cops”, “military”, and “wights” come through, that quickly changes. These can soak up a lot of damage, as the health regeneration can make a much higher difference on them. 
 

A rad scrubber STRUCTURE would still only really be for base defense, so it’s not like it’s replacing the modification on the weapon for when you go out and fight things elsewhere. It’s just an added option for players to utilize.

 
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