Maps generate with multiple of each trader. I find this kind of silly, and a bit immersion breaking (just my opinion). For instance, within 1K of each other in the RWG world we are using we have two Rekt and two Hugh. The duplicates share the progression of each other, but not the inventory.
This lets us double dip on supplies we can buy from each of these really easily. It makes buying what each one sells much easier (food, water, crafting books, ammo, weapons), to the point where we are never short on any of these things rather early in progression. Some may like that, and more power to you if you do. We do not.
Is there a setting or a change to files I can make to enforce only one of each trader spawning in a random world?
Thanks.
This lets us double dip on supplies we can buy from each of these really easily. It makes buying what each one sells much easier (food, water, crafting books, ammo, weapons), to the point where we are never short on any of these things rather early in progression. Some may like that, and more power to you if you do. We do not.
Is there a setting or a change to files I can make to enforce only one of each trader spawning in a random world?
Thanks.