PC Tower bse in a17.2

Umbrella

Refugee
Hi,

Did anyone tried a simple tower base in 17.2 on the 1st / 2nd bloodmoon horde ?

I am thinking of a 5x5 cobblestone base (including wall), 3 high, with some traps around. The entrance would be stair + 2 block jump + door.

This does not give a direct path to the IA, so it will go in destroy mode. In 17.1, they would all concentrate on a single block and tear it down. But now that the IA is more spread out, maybe it becomes viable again ?

Thank you

 
This works fine

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:fat:

This less

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A pure 3 high 75 Cobblestone building can be problematic and completly fail, or it can stand. Its all about what zombies you get and how good your defense work.

As very first please tell what gamestage we speak about, and how you define "some"

 
Hi and thanks, Royal Deluxe.

I speak about the early game, and very small construction (5x5 as i said) with 2/3 rows of spikes around. Something you can definitely build on day 5, 6 or 7, and say level 10-20.

This was a design that worked very well in a16 for the first 3/4 blood moons. It was actively defended with bow or melee, standing on the roof.

I know it was totally screwed in a17e because of Z's block damages and group focus on the weak points. a17.2 supposedly lowered damages and made the Z attack more various locations, so I was wondering if it was viable again.

 
The problem is that there are so many variables that a universal answer is nearly impossible

First Bloodmoon means now 1-50 Days with 10-120 (or even 240 with a modlet) minutes

So 10 Minutes versus 200 Hours (i guess you speak about 7 and 14 Hours)

Then there is the gamestage, what depends extremly on the playerlevel. There are People that have only 3 Level in the first week and others that have 50 Level. I guess we speak about arround level 20 on Day7

Next is the question how big you choose hour hordes 1-64

Next is that it is RNG dependent what kind of zombies you get.

You can get dozends of zombies that make really low damage, or you have unluck and 4-8 of these miners/workers rush into the hole your base allready has. And during you cant reach them they have (as a group) a damage output of nearly 1000 Hp per second.

You can place your spikes on a normal way the Zombies will run arround. Or you make minitrenches which (ad least made) them to walk over them.

.... and many more points

Best tip:

Make a backup of your savegame on midday day 7 and simply try it

 
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