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Torchglass/Candleglass/Fireglass blocks???

Bashtiks

Refugee
Can someone tell me what I need to change and add in this code so this will work in a16??? Or maybe someone can share something similar :)

https://7daystodie.com/forums/showthread.php?35324-A13-Glass-Light-Blocks

<block id="1582" name="torchGlass"> <property name="CustomIcon" value="glassShower"/><property name="CustomIconTint" value="F2BE6B" />

<property name="Material" value="metal_hard" />

<property name="Class" value="Particle" />

<property name="Shape" value="CubeCutout" />

<property name="Mesh" value="transparent" />

<property name="Texture" value="333" />

<!-- <property name="IsTerrainDecoration" value="true" /> -->

<property name="ParticleName" value="torch_wall" />

<property name="ParticleOffset" value="0.5,0.5,0.5" />

<drop event="Destroy" name="brokenGlass" count="1,4" />

</block>

<block id="1583" name="candleGlass">

<property name="CustomIcon" value="glassShower"/>

<property name="CustomIconTint" value="EEF26B" />

<property name="Material" value="metal_hard" />

<property name="Class" value="Particle" />

<property name="Shape" value="CubeCutout" />

<property name="Mesh" value="transparent" />

<property name="Texture" value="333" />

<!-- <property name="IsTerrainDecoration" value="true" /> -->

<property name="ParticleName" value="candleWall_flame" />

<property name="ParticleOffset" value="0.5,0.75,0.5" />

<drop event="Destroy" name="brokenGlass" count="1,4" />

</block>

<block id="1584" name="fireGlass">

<property name="CustomIcon" value="glassShower"/>

<property name="CustomIconTint" value="F26B6B" />

<property name="Material" value="metal_hard" />

<property name="Class" value="Particle" />

<property name="Shape" value="CubeCutout" />

<property name="Mesh" value="transparent" />

<property name="Texture" value="333" />

<!-- <property name="IsTerrainDecoration" value="true" /> -->

<property name="ParticleName" value="campfire" />

<property name="ParticleOffset" value="0.5,0.15,0.5" />

<drop event="Destroy" name="brokenGlass" count="1,4" />

</block>

<recipe name="torchGlass" count="1" scrapable="False" > <ingredient name="glass" count="6"/><ingredient name="torch" count="1"/>

</recipe>

<recipe name="candleGlass" count="1" scrapable="False" >

<ingredient name="glass" count="6"/>

<ingredient name="candle" count="1"/>

</recipe>

<recipe name="fireGlass" count="1" scrapable="False" >

<ingredient name="glass" count="6"/>

<ingredient name="campfire" count="1"/>

</recipe>
 
remove the id="####" and replace the icon name and shape with those property values used for current glass (or other item) you want in the game. Test it in a single player

Code:
<block [color="#FF0000"]id="1582"[/color] name="torchGlass"> <property name="CustomIcon" value="[color="#0000FF"]glassShower[/color]"/>
<property name="CustomIconTint" value="F2BE6B" />
<property name="Material" value="[color="#0000FF"]metal_hard[/color]" />
<property name="Class" value="Particle" />
<property name="Shape" value="[color="#0000FF"]CubeCutout[/color]" />
<property name="Mesh" value="transparent" />
<property name="Texture" value="333" />
<!-- <property name="IsTerrainDecoration" value="true" /> -->
<property name="ParticleName" value="torch_wall" />
<property name="ParticleOffset" value="0.5,0.5,0.5" />
<drop event="Destroy" name="brokenGlass" count="1,4" />
</block>

<block [color="#FF0000"]id="1583"[/color] name="candleGlass">
<property name="CustomIcon" value="[color="#0000FF"]glassShower[/color]"/>
<property name="CustomIconTint" value="EEF26B" />
<property name="Material" value="[color="#0000FF"]metal_hard[/color]" />
<property name="Class" value="Particle" />
<property name="Shape" value="[color="#0000FF"]CubeCutout[/color]" />
<property name="Mesh" value="transparent" />
<property name="Texture" value="333" />
<!-- <property name="IsTerrainDecoration" value="true" /> -->
<property name="ParticleName" value="candleWall_flame" />
<property name="ParticleOffset" value="0.5,0.75,0.5" />
<drop event="Destroy" name="brokenGlass" count="1,4" />
</block>

<block [color="#FF0000"]id="1584"[/color] name="fireGlass">
<property name="CustomIcon" value="[color="#0000FF"]glassShower[/color]"/>
<property name="CustomIconTint" value="F26B6B" />
<property name="Material" value="[color="#0000FF"]metal_hard[/color]" />
<property name="Class" value="Particle" />
<property name="Shape" value="[color="#0000FF"]CubeCutout[/color]" />
<property name="Mesh" value="transparent" />
<property name="Texture" value="333" />
<!-- <property name="IsTerrainDecoration" value="true" /> -->
<property name="ParticleName" value="campfire" />
<property name="ParticleOffset" value="0.5,0.15,0.5" />
<drop event="Destroy" name="brokenGlass" count="1,4" />
</block>
edit the recipes to reflect the current names nad values of the items in the game

Code:
<recipe name="[color="#FFFF00"]torchGlass[/color]" count="1" scrapable="False" > <ingredient name="[color="#FFFF00"]glass[/color]" count="6"/>
<ingredient name="[color="#FFFF00"]torch[/color]" count="1"/>
</recipe>

<recipe name="[color="#FFFF00"]candleGlass[/color]" count="1" scrapable="False" >
<ingredient name="[color="#FFFF00"]glass[/color]" count="6"/>
<ingredient name="[color="#FFFF00"]candle[/color]" count="1"/>
</recipe>

<recipe name="[color="#FFFF00"]fireGlass[/color]" count="1" scrapable="False" >
<ingredient name="[color="#FFFF00"]glass[/color]" count="6"/>
<ingredient name="[color="#FFFF00"]campfire[/color]" count="1"/>
</recipe>[color="#FFFF00"][/color]
 
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