RagefulShrimp
New member
On insane difficulty I've seen only 2 cops at 28 night before day 49 and nothing else. No radiated mobs, no wights.
It was just insulting. I'm playing on insane difficulty and only looting corpses at blood moons or even being afk. It makes me loose interest.
Then at night 49 suddenly 6 cops, 2+ wights, 1 radiated wight, radiated spider decided to finally show me some respect and attend to my blood moon party. Finally I've got some destruction from exploding cops and got some reasons to play further.
I've added some more fortifications, prepared myself to have some fun at night 56(gamestage 720) and got not a single mob above feral spider. For whole night my base lost about 10-15 not even upgraded iron spikes.
I don't think such nights is what player on max difficulty expects from the game.
Random is a good thing, it makes something somewhat unique, but in many cases it has to be controlled.
A blood moon hordes should have a guaranteed amount of hard zombies(radiated, wights, cops e.t.c.) based on gamestage. Random gen could decide which hard mobs exactly will be present at the nights, but the gamestage should decide a minimum amount of them.
Without some control over the horde the player cannot feel the raising difficulty of it.
I know it possible to raise gamestage in xml, but in that case game type changes from survival to sandbox, I may play creative or with cheats as well. Also it still not solves the problem. At gamestage 3k I can get 20 radiated zombies or only 2.
It was just insulting. I'm playing on insane difficulty and only looting corpses at blood moons or even being afk. It makes me loose interest.
Then at night 49 suddenly 6 cops, 2+ wights, 1 radiated wight, radiated spider decided to finally show me some respect and attend to my blood moon party. Finally I've got some destruction from exploding cops and got some reasons to play further.
I've added some more fortifications, prepared myself to have some fun at night 56(gamestage 720) and got not a single mob above feral spider. For whole night my base lost about 10-15 not even upgraded iron spikes.
I don't think such nights is what player on max difficulty expects from the game.
Random is a good thing, it makes something somewhat unique, but in many cases it has to be controlled.
A blood moon hordes should have a guaranteed amount of hard zombies(radiated, wights, cops e.t.c.) based on gamestage. Random gen could decide which hard mobs exactly will be present at the nights, but the gamestage should decide a minimum amount of them.
Without some control over the horde the player cannot feel the raising difficulty of it.
I know it possible to raise gamestage in xml, but in that case game type changes from survival to sandbox, I may play creative or with cheats as well. Also it still not solves the problem. At gamestage 3k I can get 20 radiated zombies or only 2.