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Toads Modlets

AnsontheToad

New member
I don't usually share my mods but haven't seen anyone post any like these so thought someone would enjoy them. Feel free to change and expand on them as you see fit.

Incendiary Rounds modlet. Adds a gun mod that will randomly set fire to zombies. Basically burning shaft mod but for ranged. Mod and Schematic can be found in loot and at traders. 

View attachment Toad_IncendiaryRounds.zip

Charismatic Nature modlet. My friends and I had an issue with the perk using up all our food because of the health bump and healing, so I changed the 20 health to 20% stamina regen. Also added another tier that adds 20% reload and sprint speed.

 View attachment Toad_CharismaticNature.zip

Boots modlet. Adds cosmetic boots mods to the game. Work the same as the cowboy hat and ball cap mods. Craftable with the boots of your choice and a sewing kit. Does not include hazmat.

View attachment Toad_Boots.zip

Vehicle Mods modlet. Enables the Vehicle mods the Fun Pimps have in-game. Adds them to loot and to traders. Surprisingly I haven't seen anyone else do this yet it was one of the first things I modded for A19. I'm sure a bunch of others did too. Added to traders and in loot. 

View attachment Toad_VehicleMods.zip

Door Smasher Mod modlet. Since using compopack I grew tired of spending so much time beating through doors. So I made this it gives 200% damage bonus to doors on whatever melee tool you put it on I prefer the steel axe. An unintended side effect is it also works on safes. Mod and Schematic can be found in loot and at trader.

View attachment Toad_DoorSmasher.zip

 
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I considered doing something like your (EDIT - Forgot the r in your) incendiary rounds modlet for myself. Thanks for sharing this before I spent time on it.

 
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Not certain exactly what the vehicles mod is supposed to do but it contains no functional alteration that would change the vehicle beyond its economic value.  Missing a file maybe?

 
It adds the vehicle mods Vehicle speed mod, Fuel saver, light mod, and vehicle mega mod into loot and be sold at traders. They are vanilla mods but were disabled by the fun pimps. 

 
installed incendiary rounds mod on alpha 19 stable but does not seem to be working? Not appearing at all in craft menu

 
If you hit F1 and type in cm it will enable the Creative menu then U will bring it up. You should see the mod and the schematic in there. If not the mod didn't get installed correctly. Also when you hit F1 if you scroll up you should see a line that says Loaded Mod: Toad - Incendiary Rounds (1.0)

 
Not certain exactly what the vehicles mod is supposed to do but it contains no functional alteration that would change the vehicle beyond its economic value.  Missing a file maybe?
This is exactly what I found, nowhere in the code is there anything that modifies the vehicle itself

 
The modlet does not modify any vehicles itself. It simply adds the in game mods for vehicles that were disabled back into the game. The Vehicle Speed Mod, Fuel Saver Mod, Vehicle Mega Mod, and the Vehicle Light Mod. They are all fully functional maybe just not balanced. 

 
AnsontheToad said:
If you hit F1 and type in cm it will enable the Creative menu then U will bring it up. You should see the mod and the schematic in there. If not the mod didn't get installed correctly. Also when you hit F1 if you scroll up you should see a line that says Loaded Mod: Toad - Incendiary Rounds (1.0)
Hi Toad, did as you suggested.. ram CM mode... nada. Nothing showing for your mod I'm afraid

 
Hi Toad, did as you suggested.. ram CM mode... nada. Nothing showing for your mod I'm afraid
Ok. Something must have gone wrong with install. Make sure you unzip the file and place the Toad_IncendiaryRounds folder into your Mods folder in your Steam\steamapps\common\7 Days To Die folder. 

 
Ok. Something must have gone wrong with install. Make sure you unzip the file and place the Toad_IncendiaryRounds folder into your Mods folder in your Steam\steamapps\common\7 Days To Die folder. 
Hey Toad, yeah double checked that. Have about 20 other modlets in my mods folder and they all work fine so not sure what going on but don't think have messed up the install?

 
I am using DMT but before starting to use DMT i was just using standard modlets in the mod folder as you say. They all seemed to work except yours for some reason?

Just out of interest if try again what does it appear under in the craft recipes... is it just "mod" or "incendiary" or "ammo"?

 
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