There could be a titan/giant/mutant zombie that is 1.2-2 times taller and with much more mass. This zombie could replace some of the higher-level hoard nights' (say around night 42, maybe?) mobs.
For instance, instead of having say 300 zombies spawn on the night 42 blood moon altogether, you could have 200 spawn (as well as the trickling-in ones after the initial hoard) and have two titan zombies each with the health of say 50 of the zombies they are replacing (average of the normal, soldiers, police, etc.) and maybe half of the strength, or whatever ratio you think would be challenging but not insanely base-destroying. This would scale as the game progresses, meaning more titans throughout the night, and they would be stronger.
This would help lag on the bigger hoard nights, which I seem to recall was a big issue my friends and I experienced the last time we all played (this only occurred in the later blood moon nights).
Anyway, love the game and hope you make more zombies to kill and some cool Marauder-AI for additional slaughter in the future (don't scrap that from your roadmap, pleaseee <3)!
For instance, instead of having say 300 zombies spawn on the night 42 blood moon altogether, you could have 200 spawn (as well as the trickling-in ones after the initial hoard) and have two titan zombies each with the health of say 50 of the zombies they are replacing (average of the normal, soldiers, police, etc.) and maybe half of the strength, or whatever ratio you think would be challenging but not insanely base-destroying. This would scale as the game progresses, meaning more titans throughout the night, and they would be stronger.
This would help lag on the bigger hoard nights, which I seem to recall was a big issue my friends and I experienced the last time we all played (this only occurred in the later blood moon nights).
Anyway, love the game and hope you make more zombies to kill and some cool Marauder-AI for additional slaughter in the future (don't scrap that from your roadmap, pleaseee <3)!
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