[ATTENTION! the text has been translated]I would like to remove the crafting of 6 shooting ranges of weapons and throw it into loot + I would remove the eternal repair (except for primitive) weapons / tools, adding, for example, a decrease in maximum strength or a deterioration in the characteristics of an item down to zero, which would make more sense in the endless stream of weapons that you start showering towards the end of the game Why all this? and because the player is only in 1 biome (in the same forest) can safely get all the best, yes, in cooler biomes loot is better and progress is faster, but magazines are also found in the forest, and top things are easy to craft and essentially eternal, which makes loot by the time you get everything. It's just pointless to get the best, even brass is faster to get from the smelting of dukes than to look for cars or candles. if you don't overdo it, then it will be normal, you can also add 4.5 shooting ranges, let's call it "factory", weapons that are only looted and the level of which will depend on the location, stage of the game and biome, for example, to get the best weapons in the game, you would need to come to the wasteland and clean up the invasion in 5 locations, so that in the end there would be at least some pleasant feeling from the path traveled, the new weapon does not have to be made strong just by increasing the damage, ideally you can simply improve the experience of handling it, for example: speed up reloading, make it more accurate, fixing it would spoil it less, and visually it would look less artisanal, which is also nice.