Thoughts out loud

pupupido

Refugee
[ATTENTION! the text has been translated]I would like to remove the crafting of 6 shooting ranges of weapons and throw it into loot + I would remove the eternal repair (except for primitive) weapons / tools, adding, for example, a decrease in maximum strength or a deterioration in the characteristics of an item down to zero, which would make more sense in the endless stream of weapons that you start showering towards the end of the game Why all this? and because the player is only in 1 biome (in the same forest) can safely get all the best, yes, in cooler biomes loot is better and progress is faster, but magazines are also found in the forest, and top things are easy to craft and essentially eternal, which makes loot by the time you get everything. It's just pointless to get the best, even brass is faster to get from the smelting of dukes than to look for cars or candles. if you don't overdo it, then it will be normal, you can also add 4.5 shooting ranges, let's call it "factory", weapons that are only looted and the level of which will depend on the location, stage of the game and biome, for example, to get the best weapons in the game, you would need to come to the wasteland and clean up the invasion in 5 locations, so that in the end there would be at least some pleasant feeling from the path traveled, the new weapon does not have to be made strong just by increasing the damage, ideally you can simply improve the experience of handling it, for example: speed up reloading, make it more accurate, fixing it would spoil it less, and visually it would look less artisanal, which is also nice.
 
Moving the acquisition of level 6 weapons/tools/armor from crafting to loot will render crafting useless. As was the case before.
I think the person is talking about exclusive weapons/armor/tools. Loot can indeed make crafting useless, but that doesn't necessarily mean crafting should be useless. This can be played out in a different way. I'll describe my ideas in my next post.
 
Moving the acquisition of level 6 weapons/tools/armor from crafting to loot will render crafting useless. As was the case before.
Right now, clearing locations feels more like a pastime than actual progression, though generally, I agree with you. However, I think I can expand on my idea. For example, you could add parts required for crafting high-rank weapons specifically to high-tier locations with high biome difficulty. This would apply to things like legendary parts and would remove the RNG aspect.

This is important because you might already be in the endgame with your main skill tree fully maxed out, but simply have bad luck finding legendary parts. This way, you would know for sure that by clearing a Tier 5 location, you have a chance to get legendary parts.

If I were to implement this, I would divide the parts into two types: one for Tier 3 and another for Tier 4. The first ones would be easier to get in starter biomes like the Pine and Burnt Forest, while legendary parts would drop in Tier 5 locations starting from the Desert. In even harder biomes, their drop chance would increase significantly.

Again, I'm just brainstorming ideas on how to fix what I consider a problem: the absolute dominance of crafting over looting. (I just decided to share my spur-of-the-moment thought, but I'm glad to see criticism; it's nice that someone actually paid attention to it.)
 
Right now, clearing locations feels more like a pastime than actual progression, though generally, I agree with you. However, I think I can expand on my idea. For example, you could add parts required for crafting high-rank weapons specifically to high-tier locations with high biome difficulty. This would apply to things like legendary parts and would remove the RNG aspect.

This is important because you might already be in the endgame with your main skill tree fully maxed out, but simply have bad luck finding legendary parts. This way, you would know for sure that by clearing a Tier 5 location, you have a chance to get legendary parts.

If I were to implement this, I would divide the parts into two types: one for Tier 3 and another for Tier 4. The first ones would be easier to get in starter biomes like the Pine and Burnt Forest, while legendary parts would drop in Tier 5 locations starting from the Desert. In even harder biomes, their drop chance would increase significantly.

Again, I'm just brainstorming ideas on how to fix what I consider a problem: the absolute dominance of crafting over looting. (I just decided to share my spur-of-the-moment thought, but I'm glad to see criticism; it's nice that someone actually paid attention to it.)
This is just forcing to people to play the game in a way they don't want to in order to progress. I hate the way T5s work now that they've added the wave mechanics and Charged/Infernal zombies, so I don't do them. Now you want to not only make me do them to progress, but make me do them in biomes I don't particularly enjoy being in?
 
This is important because you might already be in the endgame with your main skill tree fully maxed out, but simply have bad luck finding legendary parts. This way, you would know for sure that by clearing a Tier 5 location, you have a chance to get legendary parts.
In the endgame, I have other things to do. I make a bunch of level 6 weapons and armor, picking the best ones and breaking the rest. One of my last ones, I made 18 level 6 brass knuckles, picked the strongest one, and broke the rest.

And clearing level 5 POIs for 1-2 parts is really expensive.
 
Just for reference, when you had to loot stuff and couldn't craft it, people who enjoy crafting were upset and complained a lot about how crafters shouldn't have to loot to get the best items in the game. So they changed it. Now you have to craft to get the best items, and now those who prefer looting get upset that they can't loot the best items in the game. They should just make it possible to get Q6 items both from looting and crafting. There isn't any good reason to limit it to either.

As far as permanent degradation of equipment, my opinion is definitely not. First, it's a pain having to constantly replace equipment. Second, the game would need a lot of changes to even make that possible. As it is now, you can't get enough parts to keep replacing your weapons and you don't find the best items often enough in loot. Now, *maybe* when they add the legendary (unique) items, those may have permanent degradation, forcing you to decide when to use them. But it shouldn't be something for regular items.
 
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