Gamepalooza
Refugee
Here is a thought that could lead to some more realistic and exciting game play.
What if anything that is readable (books, magazines, schematics) had a quality and every time you did a read action the quality dropped one level. Also, what if quality levels were associated with a chance to learn the skill or do the action in question. At the highest quality you have a 100% chance to learn the skill or build an item, but drop one quality level and the chance goes to 80% and so on. Intelligence could help boost the chance of being successful. Lower quality items could even result in longer action timer. The lowest quality item would turn to paper after a read action rather than drop a quality level.
Here is the reasoning. Lower quality books, magazines and schematics are assumed to be missing pages, have smudges, have burns or whatever. The highest quality item would be brand new with no missing information.
What I would find exciting about this is more role play immersion with a chance to gain skill, the chance to buy and sell back to a trader, and a chance share a learning item with your team of friends. The decision points on what to do with found your items would be totally pimped out fun.
What if anything that is readable (books, magazines, schematics) had a quality and every time you did a read action the quality dropped one level. Also, what if quality levels were associated with a chance to learn the skill or do the action in question. At the highest quality you have a 100% chance to learn the skill or build an item, but drop one quality level and the chance goes to 80% and so on. Intelligence could help boost the chance of being successful. Lower quality items could even result in longer action timer. The lowest quality item would turn to paper after a read action rather than drop a quality level.
Here is the reasoning. Lower quality books, magazines and schematics are assumed to be missing pages, have smudges, have burns or whatever. The highest quality item would be brand new with no missing information.
What I would find exciting about this is more role play immersion with a chance to gain skill, the chance to buy and sell back to a trader, and a chance share a learning item with your team of friends. The decision points on what to do with found your items would be totally pimped out fun.