Hello, fun pimps, fellow players, old-timers, I would like to discuss the 2.0 innovations from the point of view of a player who has been playing and following the development for many years
Positive points:
+ I am very happy about the storms, they look amazing
+ Biome hazards are a good mechanic, but the implementation raises questions that I will ask in another block
+ New points of interest look great (especially Bunker_00), thanks for the great work
+ New zombies (and their mechanics especially) look great
+ New Grace skin looks great, I would like to see many such "mini-bosses" in the future
+ Optimization has clearly become better, thank you
Controversial points:
? Removing the temperature system - why? It perfectly complemented the changes you made, the mechanics were already made by you, so why remove them?
? The mechanics of tokens for being in a biome looks very controversial, why wasn't it done through special items that would be put on in the fifth slot (example - burnt biome - breathing mask, desert - cooling kit, winter - heating kit, wasteland - anti-radiation kit) and getting a token at the moment, in my opinion, is too easy, maybe it would make sense to tie it to completing a series of merchant quests, and not to a couple of extremely simple tasks...
? Interface - if most players are satisfied with the system with biome tokens - so be it, but put its icon in the interface below, next to the worn armor, at the moment the character interface looks very bad when on both sides of the player's head there is a biome token and a wardrobe button.
? The number of special zombies in the biome looks excessive at the moment (especially strange with the yeti zombie)
? It is also unclear why bees cannot fly through the bars, but the huge boulders that the yeti throws can
Overall, my impression of the update is positive, I am glad that you guys are not abandoning the game and are developing it further, I wish you success in further development
Positive points:
+ I am very happy about the storms, they look amazing
+ Biome hazards are a good mechanic, but the implementation raises questions that I will ask in another block
+ New points of interest look great (especially Bunker_00), thanks for the great work
+ New zombies (and their mechanics especially) look great
+ New Grace skin looks great, I would like to see many such "mini-bosses" in the future
+ Optimization has clearly become better, thank you
Controversial points:
? Removing the temperature system - why? It perfectly complemented the changes you made, the mechanics were already made by you, so why remove them?
? The mechanics of tokens for being in a biome looks very controversial, why wasn't it done through special items that would be put on in the fifth slot (example - burnt biome - breathing mask, desert - cooling kit, winter - heating kit, wasteland - anti-radiation kit) and getting a token at the moment, in my opinion, is too easy, maybe it would make sense to tie it to completing a series of merchant quests, and not to a couple of extremely simple tasks...
? Interface - if most players are satisfied with the system with biome tokens - so be it, but put its icon in the interface below, next to the worn armor, at the moment the character interface looks very bad when on both sides of the player's head there is a biome token and a wardrobe button.
? The number of special zombies in the biome looks excessive at the moment (especially strange with the yeti zombie)
? It is also unclear why bees cannot fly through the bars, but the huge boulders that the yeti throws can
Overall, my impression of the update is positive, I am glad that you guys are not abandoning the game and are developing it further, I wish you success in further development