Iceburg71
New member
<!-- Adult Radiated Zombie Dog -->
<entity_class name="animalIceburgRadiatedZombieDog" extends="animalZombieDog">
<property name="Tags" value="entity,animal,zombie,hostile,dog,radiated"/>
<property name="ReplaceMaterial0" value="Entities/Animals/Boar/Materials/GRACE"/>
<property name="ReplaceMaterial1" value="Entities/Animals/Boar/Materials/GRACE"/>
<property name="ExperienceGain" value="1200"/>
<property name="HandItem" value="meleeHandanimalIceburgRadiatedZombieDog"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="800"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
the replacematerial0 and ReplaceMaterial1 have stopped working for me... was making some other changes completely unrealated and when i went to test these by spawning them in manually, the mesh is still the normal zombie dog.
What happened????
I wish there was a permanent sticky somewhere that listed all of the mesh and particles that could be used and are current in the game. this wish is a side note.... LOL
<entity_class name="animalIceburgRadiatedZombieDog" extends="animalZombieDog">
<property name="Tags" value="entity,animal,zombie,hostile,dog,radiated"/>
<property name="ReplaceMaterial0" value="Entities/Animals/Boar/Materials/GRACE"/>
<property name="ReplaceMaterial1" value="Entities/Animals/Boar/Materials/GRACE"/>
<property name="ExperienceGain" value="1200"/>
<property name="HandItem" value="meleeHandanimalIceburgRadiatedZombieDog"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="800"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
the replacematerial0 and ReplaceMaterial1 have stopped working for me... was making some other changes completely unrealated and when i went to test these by spawning them in manually, the mesh is still the normal zombie dog.
What happened????
I wish there was a permanent sticky somewhere that listed all of the mesh and particles that could be used and are current in the game. this wish is a side note.... LOL