LastTugBoat243
Refugee
7 Days to Die Menu Toggle Suggestions
Events & Hordes
Crafting & Looting
Vehicles & Alarms
Infection & Health
Challenge Modes
- Adjustable spawn rates for special zombies: Demolition zombies, Screamers (increase/decrease chance).
- Overall zombie population slider.
- Wandering Horde size multiplier (e.g., 0.5x to 5x).
- Hostile and non-hostile animal population sliders.
- BombermanMode Toggle to make every zombie explode on death (with customizable blast radius/damage).
- Toggle to disable zombie crawling and ladder climbing.
- Toggle for zombies to open unlocked doors.
- Zombie gore blocks/stacking mechanic: Toggle to leave flesh rubble/chunks on the ground where corpses despawn (bring back old gore system).
- Adjustable acid burn time and damage from zombies (slider for intensity).
- Adjustable demolition strength for Demo and Cop zombies (weaker/stronger explosions).
Events & Hordes
- EclipseEvents Random daytime mini-Blood Moon (short duration horde like a storm).
- Option to make nights last forever or span multiple days.
- Toggle to disable anti-Blood Moon driving mechanics (e.g., allow normal vehicle use during hordes).
- Toggle to disable fire traps.
Crafting & Looting
- FreeCrafting Toggle: Unlimited resources for crafting (alternative to full Creative mode).
- Bring back Instant Crafting & Looting Toggle from old versions (no delays/animations).
Vehicles & Alarms
- Vehiclespeed and damage modifiers (sliders for faster/slower, tougher/fractile).
- Locked cars with alarms: Toggle for cars to have locks, plus chance for alarms to trigger on break-ins.
Infection & Health
- Infectionchance slider.
- Infection mortality speed slider (how fast untreated infection kills).
- Reveal entire map from game start (like Alpha 1).
- Advanced Starter Kit option (better gear out of the gate).
Challenge Modes
- One-HitKnockout Mode: Single hit from any zombie/attack ends the run (ultra-hardcore challenge).