RestInPieces
New member
Sorry about that just wanted a catchy title (mods feel free to change it if you want, I know it doesn't look good in the forums). It isn't doomed, it's a great game. But here are some concerns. I was thinking of how to start this post, saying that in my mp games, seeing people suicide to get rid of debuffs or not giving a dime about wellness is a usual thing and continue on saying how this is "a little" problematic for a survival game that wants to have a roflcopter, ziplines and dialog trees, but meh, too tired to be all proper and tactful now.
Death. The worst thing that can happen to you when you are trying to survive (duh).
Deleting inventory with some simple inventory management and chests with an easily acquired ton of stockpiled goods is not impactful at all to me. It just isn't. Apparently, neither to most people I've played with online.
A frequent phenomenon is also people suiciding to get rid of debuffs. And to think some of these debuffs lead to death, the irony. Infection might as well not exist at its current state, the player has no real reason not to spam rotten flesh/berries (food poisoning? please, wellness? below), heck, the player has not a really compelling reason to do many actions related to his survival. In general I find them to be more of a slight annoyance rather than something dangerous or impactful. And that also applies to the wellness penalty due to how wellness currently works.
Wellness is just flat. It could represent your immune system, how fast it's failing, your physical AND mental condition all in one (giving some gameplay functionality to cosmetic items/furniture), a chance to fail at certain actions, trader disposition, future events trigger, melee damage/accuracy, increased carrying capacity and much more.
I would enjoy death, if wellness was more than it is now or ignoring wellness alltogether and playing in an permadeath mode (new character in mp).
Also, last but not least, spoilage needs to be a thing. Hunger without food spoilage, when consumption is even a little bit less than supply, is like an economy with no money sinks inflating endlessly. Even with minimum loot abundance. Because of this and wellness/debuffs being mostly inconsequential, there is no real need to create a farm or to have to keep hunting later in the game.
These are the main reasons, everytime a discussion about ziplines, water content, dialog trees, gyrocopters etc pops up, I die a little bit inside (that and the underground, but I did not mention the underground since this will eventually become a discussion about it and it doesn't have to be (it needs it seperate monthly thread but this is not it, ok?)). Just had to get these off of me.
Disclaimer: The above are personal opinions. Goes without saying (*without saying please, cough*) that these could be options so that none's playstyle will be harassed, so it doesn't have to be said that these should be added as options. Did I mention that it doesn't have to be said that these must be added as options? Also none will break in your home at night and force you to play the way he wants (or will he).
Death. The worst thing that can happen to you when you are trying to survive (duh).
Deleting inventory with some simple inventory management and chests with an easily acquired ton of stockpiled goods is not impactful at all to me. It just isn't. Apparently, neither to most people I've played with online.
A frequent phenomenon is also people suiciding to get rid of debuffs. And to think some of these debuffs lead to death, the irony. Infection might as well not exist at its current state, the player has no real reason not to spam rotten flesh/berries (food poisoning? please, wellness? below), heck, the player has not a really compelling reason to do many actions related to his survival. In general I find them to be more of a slight annoyance rather than something dangerous or impactful. And that also applies to the wellness penalty due to how wellness currently works.
Wellness is just flat. It could represent your immune system, how fast it's failing, your physical AND mental condition all in one (giving some gameplay functionality to cosmetic items/furniture), a chance to fail at certain actions, trader disposition, future events trigger, melee damage/accuracy, increased carrying capacity and much more.
I would enjoy death, if wellness was more than it is now or ignoring wellness alltogether and playing in an permadeath mode (new character in mp).
Also, last but not least, spoilage needs to be a thing. Hunger without food spoilage, when consumption is even a little bit less than supply, is like an economy with no money sinks inflating endlessly. Even with minimum loot abundance. Because of this and wellness/debuffs being mostly inconsequential, there is no real need to create a farm or to have to keep hunting later in the game.
These are the main reasons, everytime a discussion about ziplines, water content, dialog trees, gyrocopters etc pops up, I die a little bit inside (that and the underground, but I did not mention the underground since this will eventually become a discussion about it and it doesn't have to be (it needs it seperate monthly thread but this is not it, ok?)). Just had to get these off of me.
Disclaimer: The above are personal opinions. Goes without saying (*without saying please, cough*) that these could be options so that none's playstyle will be harassed, so it doesn't have to be said that these should be added as options. Did I mention that it doesn't have to be said that these must be added as options? Also none will break in your home at night and force you to play the way he wants (or will he).
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