eganonstwr
New member
My english is not good so try to understand.
MORE SOUL LESS MIND. WHEN YOU FOLLOW MIND IT ENTANGLES YOU AND WE GET WHAT WE HAVE RIGHT NOW.
IN EARLY ALPHAS WE HAD SOUL AND IN LATER ALPHAS @%$# PROGRESSED ALONGSIDE THE SOUL AND OVERWHELMED IT.
Dear developer i understand that youve gone too far to be able to change core gameplay mechanics, so i will just SCOLD YOU, point your mistakes and teach you a lesson in case you decide to develop a new game.
First of all this current gameplay mechanic is bull@%$#. Game encourages linear progress over creativity. I wont point the exact details(or maybe bring some examples), i just want you to think. Dudes, this game is sandbox and its voxel based mechanics tells everything about it. Scavenging is good when its interesting. Your randomized loot makes almost no difference what POI you are looting. So if scavenging takes significant place in the game then delete randomgen maps, leave only handcrafted navezgane and handcraft the 7 days to die world the way that evey POI is unique, every biom is unique and pave the way for NPCs and story. Because randomgen wont allow you create unique stories.
Your zombie traps suck. They are completely useless. One green zombie can destroy blade trap on insane difficulty. This is insanely stupid. Imagine now horde night how many green zombies will attack you. Traps must provide solid protection even wood spike traps, and do not break so easily. So building just a base with fences and some traps to have some fun is a clearly stupid idea because zombie can enter your zone in just a few seconds. So you need to build a 5 layered steel ugly base just to feel protected and for that you need to read incredible amount of books to unlock steel crafting moving you to almost endgame. Come on dude zombie is just a meat it cant break iron fences or even wood. Have you ever considered the thickness of one wood block when you allowed zombies destroy it with couple of hits ? I know what you gonna say, "its just a game not reality" or "our approach makes sense because if zombies cant destroy wood then theres no need for concrete and game will become boring no challenge". "no challenge"? seriously ? You need to loot for materials, like you salvage... not for the books that you need to read 100 times to gain something. Leave a couple of schematics for complicated craft in book stores and thats it with books. So as for the progress, first you can put wood planks clumsily without nailgun to nail them, with glue, and zombies can break it. But when you achieve mastery and get proper tools you can create a wood block that is as solid as steel and zombies wont be able to destroy it.
Now wood harvesting. i wont even tell you, you know how stupidly it was implemented. Like one hit gives you 3 wood, so i can stick 10 piece of wood and create wood shape helpers and then another 10 which i gathered from branches to create solid wood block which feels like its been cut from a log and turned into planks to create it. Dudes Game must be interactive, a little bit logical to feel yourself immersed into it, not a cybersport when only your hands play. Your current approach is from rookie to mafia boss. When i play first i kill enough zombies to levelup and unlock couple things. Like in real world i wouldnt do that. Zombies are something you should avoid not a training dummies. And a simple fence should provide solid protection for you and your teammates from them.
SO MANY THINGS TO SAY I DONT EVEN KNOW THIS IS ENOUGH OR NOT. IF I REMEMBER NEW THINGS I WILL SURELY BE GLAD TO TEACH YOU FURTHER. NOW BE CONTENT WITH WHAT IVE PROVIDED YOU.
With love YOUR TEACHER.
MORE SOUL LESS MIND. WHEN YOU FOLLOW MIND IT ENTANGLES YOU AND WE GET WHAT WE HAVE RIGHT NOW.
IN EARLY ALPHAS WE HAD SOUL AND IN LATER ALPHAS @%$# PROGRESSED ALONGSIDE THE SOUL AND OVERWHELMED IT.
Dear developer i understand that youve gone too far to be able to change core gameplay mechanics, so i will just SCOLD YOU, point your mistakes and teach you a lesson in case you decide to develop a new game.
First of all this current gameplay mechanic is bull@%$#. Game encourages linear progress over creativity. I wont point the exact details(or maybe bring some examples), i just want you to think. Dudes, this game is sandbox and its voxel based mechanics tells everything about it. Scavenging is good when its interesting. Your randomized loot makes almost no difference what POI you are looting. So if scavenging takes significant place in the game then delete randomgen maps, leave only handcrafted navezgane and handcraft the 7 days to die world the way that evey POI is unique, every biom is unique and pave the way for NPCs and story. Because randomgen wont allow you create unique stories.
Your zombie traps suck. They are completely useless. One green zombie can destroy blade trap on insane difficulty. This is insanely stupid. Imagine now horde night how many green zombies will attack you. Traps must provide solid protection even wood spike traps, and do not break so easily. So building just a base with fences and some traps to have some fun is a clearly stupid idea because zombie can enter your zone in just a few seconds. So you need to build a 5 layered steel ugly base just to feel protected and for that you need to read incredible amount of books to unlock steel crafting moving you to almost endgame. Come on dude zombie is just a meat it cant break iron fences or even wood. Have you ever considered the thickness of one wood block when you allowed zombies destroy it with couple of hits ? I know what you gonna say, "its just a game not reality" or "our approach makes sense because if zombies cant destroy wood then theres no need for concrete and game will become boring no challenge". "no challenge"? seriously ? You need to loot for materials, like you salvage... not for the books that you need to read 100 times to gain something. Leave a couple of schematics for complicated craft in book stores and thats it with books. So as for the progress, first you can put wood planks clumsily without nailgun to nail them, with glue, and zombies can break it. But when you achieve mastery and get proper tools you can create a wood block that is as solid as steel and zombies wont be able to destroy it.
Now wood harvesting. i wont even tell you, you know how stupidly it was implemented. Like one hit gives you 3 wood, so i can stick 10 piece of wood and create wood shape helpers and then another 10 which i gathered from branches to create solid wood block which feels like its been cut from a log and turned into planks to create it. Dudes Game must be interactive, a little bit logical to feel yourself immersed into it, not a cybersport when only your hands play. Your current approach is from rookie to mafia boss. When i play first i kill enough zombies to levelup and unlock couple things. Like in real world i wouldnt do that. Zombies are something you should avoid not a training dummies. And a simple fence should provide solid protection for you and your teammates from them.
SO MANY THINGS TO SAY I DONT EVEN KNOW THIS IS ENOUGH OR NOT. IF I REMEMBER NEW THINGS I WILL SURELY BE GLAD TO TEACH YOU FURTHER. NOW BE CONTENT WITH WHAT IVE PROVIDED YOU.
With love YOUR TEACHER.