Scyris
Survivor
Here is a list of things I hope get fixed in A20.4 or A21. Preferably A20.4. Just things I've personally noticed, There is probably many more issues, it is Alpha after all.
1: Zombies attacking with 0 animation during their reeling/knockback/pain animation. You just get hit and the animation plays after the pain animation, when if it was working right they should not be able to attack at all during said animation.
2: Zombie Hit Boxes: The Fat zombies are the major offenders here, shoot a Fat zombie in the middle of the face? counts as a body shot somehow. Gotta aim for the top of the head.
3: Vehicles Disappearing... Yep the bug that took 2-3 alpha's to finally squish has reared its ugly head again. Make sure to pickup vehicles before you stop playing even in single player if you don't do this already.
4: Crops not growing near chunk borders, this is a new thing in A20, never did this in A19, but crops don't seem to wanna grow if they are near a chunk border. Its REALLY annoying as you have to turn on debug mode so you can see chunk id's (hit F1 type dm, hit enter, then hit F8 twice) Also annoying having half my farm not growing because it crosses a chunk border.
5: Perfomance issues, especially in cities. There are various ways to tackle this, one way I've though of was to have the Structural intergrity system do nothing unless a block is being destroyed, as each time you walk on a new block it checks the SI down to bedrock just eating cpu cycles for no real good reason. You notice this in sky scrapers, even when you cannot see outside of it, higher up you go worse performance gets partially due to the SI checks. Could also make it check within 5 blocks below the player, this would also help with this. There are other things also factoring into performance issues, but I figure the SI checks is a big one with how often they seem to run.
Anyone else got anything they'd like to add?
1: Zombies attacking with 0 animation during their reeling/knockback/pain animation. You just get hit and the animation plays after the pain animation, when if it was working right they should not be able to attack at all during said animation.
2: Zombie Hit Boxes: The Fat zombies are the major offenders here, shoot a Fat zombie in the middle of the face? counts as a body shot somehow. Gotta aim for the top of the head.
3: Vehicles Disappearing... Yep the bug that took 2-3 alpha's to finally squish has reared its ugly head again. Make sure to pickup vehicles before you stop playing even in single player if you don't do this already.
4: Crops not growing near chunk borders, this is a new thing in A20, never did this in A19, but crops don't seem to wanna grow if they are near a chunk border. Its REALLY annoying as you have to turn on debug mode so you can see chunk id's (hit F1 type dm, hit enter, then hit F8 twice) Also annoying having half my farm not growing because it crosses a chunk border.
5: Perfomance issues, especially in cities. There are various ways to tackle this, one way I've though of was to have the Structural intergrity system do nothing unless a block is being destroyed, as each time you walk on a new block it checks the SI down to bedrock just eating cpu cycles for no real good reason. You notice this in sky scrapers, even when you cannot see outside of it, higher up you go worse performance gets partially due to the SI checks. Could also make it check within 5 blocks below the player, this would also help with this. There are other things also factoring into performance issues, but I figure the SI checks is a big one with how often they seem to run.
Anyone else got anything they'd like to add?