I think this game is really good at it's core and while I personally I liked the game in Alpha 20, I don't want to revert to an older Alpha.
If I was to revert I would miss out on things like the new animations and other changes.
The older Learn By Doing Crafting system and unlocking recipes through certain skills just worked better for me and I really do not like this new magazine Crafting system.
The Magazine system is not all bad as some players do seem to like the slower progression that this system brings.
Other players also feel that this system helps to incentivize more looting and interaction with the Trader.
One player brought up a valid point that, without the need to unlock crafting recipes through skill points, we now have a little bit more flexibility in the skills we can get.
However, this Magazine System does not offer a lot in terms of player control over what magazines skills you unlock.
There is the whole "Put a perk point into a certain skill to increase the chance of certain magazines".
However, that little bit of control feels very weird, is still luck based, and I personally didn't see anything in-game that mentioned it.
The trader skill magazines can be a bit pricey for early-game and doesn't feel good to grind out at times.
Reading through other players discussions shows me that many players either install a mod to replace the magazine system or install a mod to add a new crafting table to the magazine system that allows them to convert three magazines into a different magazine.
If we are to make players happier with the Magazine crafting system I recommend the Following Changes.
1) Implement the crafting table mod that allows players to convert three magazine to another one or make it an option at the Trader.
This would give the player more control over what skills they unlock by giving them the choice to sacrifice three magazines they don't want at the moment for a magazine they do want.
2) Make the player learn magazine skills as they use Tools related to the magazine skill.
If the player was to have an experience bar for each skill that leveled up as the player used tools from that skill it would reduce the amount of magazines required.
This would greatly help out with early game and even a bit with mid-game but as the player get stronger they would be set-up good enough to use the trader on a daily.
This change would take the most effort to implement and I would understand if it was to be ignored.
These are the main two changes that I feel would help make this magazine system better.
If other players have any other ideas I am open to suggestions.
I am open to hear what makes the current magazine system good and bad to you.
If I was to revert I would miss out on things like the new animations and other changes.
The older Learn By Doing Crafting system and unlocking recipes through certain skills just worked better for me and I really do not like this new magazine Crafting system.
The Magazine system is not all bad as some players do seem to like the slower progression that this system brings.
Other players also feel that this system helps to incentivize more looting and interaction with the Trader.
One player brought up a valid point that, without the need to unlock crafting recipes through skill points, we now have a little bit more flexibility in the skills we can get.
However, this Magazine System does not offer a lot in terms of player control over what magazines skills you unlock.
There is the whole "Put a perk point into a certain skill to increase the chance of certain magazines".
However, that little bit of control feels very weird, is still luck based, and I personally didn't see anything in-game that mentioned it.
The trader skill magazines can be a bit pricey for early-game and doesn't feel good to grind out at times.
Reading through other players discussions shows me that many players either install a mod to replace the magazine system or install a mod to add a new crafting table to the magazine system that allows them to convert three magazines into a different magazine.
If we are to make players happier with the Magazine crafting system I recommend the Following Changes.
1) Implement the crafting table mod that allows players to convert three magazine to another one or make it an option at the Trader.
This would give the player more control over what skills they unlock by giving them the choice to sacrifice three magazines they don't want at the moment for a magazine they do want.
2) Make the player learn magazine skills as they use Tools related to the magazine skill.
If the player was to have an experience bar for each skill that leveled up as the player used tools from that skill it would reduce the amount of magazines required.
This would greatly help out with early game and even a bit with mid-game but as the player get stronger they would be set-up good enough to use the trader on a daily.
This change would take the most effort to implement and I would understand if it was to be ignored.
These are the main two changes that I feel would help make this magazine system better.
If other players have any other ideas I am open to suggestions.
I am open to hear what makes the current magazine system good and bad to you.
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