mjrice
New member
I've created a mod for A17 using the new xpath scheme which alters the random world generation.
The mod is located in my modlet collection repository:
https://github.com/mjrice/7DaysModlets
The original goal of the mod was to revamp the Biome generation for Random World Generation (RWG) game worlds. I created new Biomes (Prairie, Alpine Forest), removed most of the burnt forest, moved the wasteland biome to the far perimeter of the map, and rescaled the existing biomes so they are a bit larger than as generated by A17 vanilla (as of build B240). I have made other play balance adjustments I thought were warrented as noted below.
This mod uses the xpath modding system supported by 7dt4 version A17. This means that installing it does not alter any of your 7Days files, and the mod is installed automatically by the game engine at runtime.
To install the mod, all you have to do is unzip the master files into the Mods folder (e.g. mine is e:\steam\steamapps\common\7 Days To Die\Mods)
About this Mod
Welcome to The Wild Land, the sole remaining oasis of habitable land on the planet. The land is a vast terratory, surrounded by a wasteland polluted with radiation.
New Biomes
Prairie
Mainly a grassland, with skattering of blueberry, flowers, some wild corn and small cactus. Sub biomes within the prairie should yield different base types like clay, stand, stone, etc. Lead-rich boulders found here.
Alpine Forest
Populated with birch trees and oaks, with boulders dominate with iron ore. Birch tree models were imported from the War of the Walkers mod (A16).
Changes to existing biomes
Wasteland perimeter (leading to radiation zone) surrounds the world.
Very little burnt forest or wasteland within the habitable perimeter.
Nitrate-rich boulders in the desert.
Reduced oak prevalence in pine forest to make it more piney. Thinned underbrush but added azalea bushes.
More water than in A17 vanilla.
Larger biomes than A17.
Other play balance adjustments
I split these changes off so that this mod is pure RWG changes, and the other stuff is now in JSS.
Let me know if you enjoy it, I am still developing the mod so there will be changes.
Please note that at this time the mod expects you to generate large (8192x8192) size worlds and if you want to generate a smaller world (4K by 4K) or larger (16K x 16K) you will need to manually change a line in the provided rwgmixer.xml (see comment in the xml). I have tested it with 16K maps, please note they take over an hour to generate.
The mod is located in my modlet collection repository:
https://github.com/mjrice/7DaysModlets
The original goal of the mod was to revamp the Biome generation for Random World Generation (RWG) game worlds. I created new Biomes (Prairie, Alpine Forest), removed most of the burnt forest, moved the wasteland biome to the far perimeter of the map, and rescaled the existing biomes so they are a bit larger than as generated by A17 vanilla (as of build B240). I have made other play balance adjustments I thought were warrented as noted below.
This mod uses the xpath modding system supported by 7dt4 version A17. This means that installing it does not alter any of your 7Days files, and the mod is installed automatically by the game engine at runtime.
To install the mod, all you have to do is unzip the master files into the Mods folder (e.g. mine is e:\steam\steamapps\common\7 Days To Die\Mods)
About this Mod
Welcome to The Wild Land, the sole remaining oasis of habitable land on the planet. The land is a vast terratory, surrounded by a wasteland polluted with radiation.
New Biomes
Prairie
Mainly a grassland, with skattering of blueberry, flowers, some wild corn and small cactus. Sub biomes within the prairie should yield different base types like clay, stand, stone, etc. Lead-rich boulders found here.
Alpine Forest
Populated with birch trees and oaks, with boulders dominate with iron ore. Birch tree models were imported from the War of the Walkers mod (A16).
Changes to existing biomes
Wasteland perimeter (leading to radiation zone) surrounds the world.
Very little burnt forest or wasteland within the habitable perimeter.
Nitrate-rich boulders in the desert.
Reduced oak prevalence in pine forest to make it more piney. Thinned underbrush but added azalea bushes.
More water than in A17 vanilla.
Larger biomes than A17.
Other play balance adjustments
I split these changes off so that this mod is pure RWG changes, and the other stuff is now in JSS.
Let me know if you enjoy it, I am still developing the mod so there will be changes.
Please note that at this time the mod expects you to generate large (8192x8192) size worlds and if you want to generate a smaller world (4K by 4K) or larger (16K x 16K) you will need to manually change a line in the provided rwgmixer.xml (see comment in the xml). I have tested it with 16K maps, please note they take over an hour to generate.
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