Ammor? Is that when you wrap up your armor and push it into a gun to shoot it at zombies?
That's a typo the new system would not let me fix. It does let you fix things if you catch it soon enough.I thought it was french for love?
Sure, it does 2-4x damage on armored targets, but it's not worth to craft..? What would make it worth to craft?Sure, AP has the armor penetration, but otherwise it feels like it's not worth it to craft.
Sure, it does 2-4x damage on armored targets, but it's not worth to craft..? What would make it worth to craft?
Depends on things related to playstyle, but for me:
- I always find a surplus of regular ammo, so I have no use crafting that. (Past the point in game where crafting ammo becomes a real option)
- Often I start carrying a second piece of the same weapon, instead of another type. Swapping is faster than reloading, and that's what I've specced into. Loading the second with AP is then a good choice, althou I might end up carrying a third gun for backup at that point.
=> I don't always craft ammo, but if I do, it's basically always AP.
Ye, would be fun to craft for example some explosive shots, and maybe more exotic stuff like acid / electricity - with some small (actually tiny, but visible) splash effects on them. A bit of Borderlands-style spice, if you will. Dunno where we're trying to be wrt realism nowadays, thou.I feel like special ammo should feel, y'know.. special.
Right? Or have HiPower deal more damage to unarmoured targetsYe, would be fun to craft for example some explosive shots, and maybe more exotic stuff like acid / electricity - with some small (actually tiny, but visible) splash effects on them. A bit of Borderlands-style spice, if you will. Dunno where we're trying to be wrt realism nowadays, thou.