enragedcamel
Refugee
I get that close-quarters combat with zombies is supposed to be risky. As things stand though, the bleed effect is difficult to detect in the middle of combat and the means to counter it (switching to bandages, applying one and switching back to weapons) makes for poor gameplay. You go from worrying about things like hitting zombies and dodging their blows and positioning yourself to avoid being cornered, suddenly to staring at your draining hitpoint bar and trying to remember which quickslot bar your bandages are at. It feels too... meta. It is immersion-breaking and unfun.
If the devs feel that the bleed mechanic absolutely MUST remain, then I would turn it into a stacking debuff. Small cuts should be OK to ignore, but if the player continues to get hit and the bleeds stack, then they should pose a serious and imminent danger. This gives the player the option to make a tactical decision between remaining in the fight and retreating to a safe location to bandage wounds. Each application of the bandage should take several seconds and decrease the number of bleed stacks (with higher quality bandages being better at the job).
If the devs feel that the bleed mechanic absolutely MUST remain, then I would turn it into a stacking debuff. Small cuts should be OK to ignore, but if the player continues to get hit and the bleeds stack, then they should pose a serious and imminent danger. This gives the player the option to make a tactical decision between remaining in the fight and retreating to a safe location to bandage wounds. Each application of the bandage should take several seconds and decrease the number of bleed stacks (with higher quality bandages being better at the job).