This is not a reallife simulator. That's a game mechanic.While this doesnt break immersion to me, it needs to be recalibrated i think. There's a level your food bar reaches and you automatically get hungry. Let's say you were at 40% and the hungriness kicked in at 50%. You eat Grilled Meat, which essentially is a steak. It boosts you of 10-15 points i believe? So you reach 50% once again. And then you become hungry again. But in reality, a piece of steak usually fills you for a bit longer, no?
The game mechanic fills you more for heavier meals. Depletion has nothing to do with what you eat, depletion depends on what are you doing.Food should have a satiety level in accordance to the type of food it is. Steak and fries should not only fill the bar higher than a can of tuna but also make your bar deplete slower, due to the fact that its a heavier meal.
It would be useful to do a side-by-side comparison of exactly the same activities. Maybe there is a bug. Note that although there isn't any "overeating" in A19 (your Food value can't be 120 out of 100), they did say that the first 20 points of excess food would be consumed more slowly. I guess that means that if you overeat, it will drain from 100 to 80 more slowly than if you just ate enough to get to exactly 100 food? Uncertain.I don´t get hungry too fast, but a day without eating is downright impossible. My m8 eats, is full, goes mining for 2 mins and is hungry again.
I agree. When I compare with my friends I play co-op with there are strange discrepancies. I seem to have more problems with stamina then they have. There must be something I do, and it could very well be too much targetting with a bow, that uses excessive amounts of stamina/food.It would be useful to do a side-by-side comparison of exactly the same activities. Maybe there is a bug. Note that although there isn't any "overeating" in A19 (your Food value can't be 120 out of 100), they did say that the first 20 points of excess food would be consumed more slowly. I guess that means that if you overeat, it will drain from 100 to 80 more slowly than if you just ate enough to get to exactly 100 food? Uncertain.
Food drain is a direct analogue for stamina recovery, and many people think that stamina drain is a bit too steep. I'm not having to constantly eat (certainly not after mining for 2 minutes, if I started full!), but I do try to walk more than I run for now, and I don't hold the ADS with the bow for a long time waiting for a zombie to get closer. I expect someone at TFP reads that and nods his/her head, as it was the intent to make us think more about how we consume stamina.
Ok, sorry, there have been so many discussion, what people like to have changed and don't think a minute of everything else would be changed by these "ideas".It just seems disproportionate to me that different activities, or should i say different levels of physical intensity, result into more or less hunger regarding how much "energy" we seems to use.
Agreed. I feel the same. I don't mind food being important. It should be important. What I mind is that I'm constantly eating and going through that animation. I shouldn't have to do that animation 6+ times and down 5k calories to get back to full.It doesn't bother me that I get hungry after 5-6 game hours. I actually like that. That *is* realistic. What I think is ridiculous is it takes 4 or more cans of food to get full. If I did that IRL I'd be the size of a refrigerator.
I wouldn't mind if canned food became much more rare but restored a sane amount of calories.
The problem with this is that food would need to be really rare for this to work. At that point, you can get completely screwed by RNG and variance. The other problem with this is that TFP switched to requiring 5 meat, 5 bones, etc. for recipes to allow percent increases in perks to have a more meaningful effect. Canned food needs to be balanced against this. Additionally, if canned food was more filling why bother making more advanced foods?I wouldn't mind if canned food became much more rare but restored a sane amount of calories.
If that's a direct quote, it might explain my slowly draining drink buff. I took a drink just for the sta regen for running a distance, and the icon was showing a counter in seconds, but it was ticking down really slow, I'd say at least 5 seconds per tick. "Consumed slower", so as the buff counts down slowly, it will increase your hydration/food over a longer time, so you'll have time to burn some calories while the slow buff refills you again.Note that although there isn't any "overeating" in A19 (your Food value can't be 120 out of 100), they did say that the first 20 points of excess food would be consumed more slowly. I guess that means that if you overeat, it will drain from 100 to 80 more slowly than if you just ate enough to get to exactly 100 food? Uncertain.
If I chuck a can of stock, a can of beef and a can of peas in something. I feel like I could be getting more than 1 meal out of it.The problem with this is that food would need to be really rare for this to work. At that point, you can get completely screwed by RNG and variance. The other problem with this is that TFP switched to requiring 5 meat, 5 bones, etc. for recipes to allow percent increases in perks to have a more meaningful effect. Canned food needs to be balanced against this. Additionally, if canned food was more filling why bother making more advanced foods?
I'd be inclined to agree with you, except that when we're in the "hungry" state, our stamina pool is reduced as well. So yeah, in theory we could just ignore that annoying icon on the screen, but to do so means we're leaving ourselves gimped on stamina and that can mean our deaths.This is not a reallife simulator. That's a game mechanic.
You get the "you are hungry" notification if you are down to 50%. I usually eat 2-3 times a day, so every ~5 hours (minus sleeping time). Often I become hungry even earlier, but still have to wait until i actually eat something. That doesn't mean i'll starve if i exceed those 5 hours by just one hour. I can stay hungry for a very very long time and still not die. So basically for those "it's not realistic-mimimi"-grumblers: The "you are hungry"-notification should kick in at 80% already! Being not at all hungry means, keeping it up to 100% not just above 50%.
Also to OP: I don't know what you are doing. If i'm fully eaten, it almost lasts a full day until i'm down to 50%. Yes, then the icon is showing, but you are still at FIFTY PERCENT! Even if i'm running/mining/fighting all day, it lasts a day. And yes, being hungry is not deadly immediately but still an anoying feeling... just like a icon showing permanently on your screen.
The game mechanic fills you more for heavier meals. Depletion has nothing to do with what you eat, depletion depends on what are you doing.
How much a meal fills ist also just a game mechanic that is somehow balanced, mostly around availability of food. So basically you want one steak or boiled meat gives you enough food for an entire day of running, mining, fighting? That is not even realistic. If you are doing heavy activity even 3 steaks a day wouldn't be unrealistic.
And if just a grilled or boiled steak will last for one day, what do you expect from beacon&eggs, meat stew or even hobo stew? Eat one, have enough food for three days?
According to how much meat eggs and other ingredients you loot, on day 5 you have enough food for the next 100 days? And guess what: It doesn't even spoil. How immersion breaking is that? UNPLAYABLE!
It should be changed, if you're fullness is above 80% for every 1% you get -5% movement, because you are fully eaten. Each 1% below 2% then costs you -2% movement, because you are becoming hungrier and hungrier and more and more exhausted. Then people would massively complain because you need to eat every 5 minutes a little bit, but also keep track not to eat too much. Is that what you call immersive? An eating simulator with zombies around?
My father would tell: Boy, you obviously never felt real hunger.
Sorry for rant, but those "tHiS iS nOt ReAlIsTiC" grumblers not thinking one second about game mechanics/how the game would work with such changes are really anoying.