OzHawkeye
Community Moderator
So, a lot of people aren't big fans of the Perk system as it is in A17.
I also see a lot of people harking back to the book system used in previous Alphas to unlock certain recipes. For those in favour of such a system though, I'd like to know your opinions about book rarity.
You see, to me, the great downfall of the book system was always that the more fundamental the recipe gated by the book, the more common the book had to be, and therefore the less point in gating the recipe behind a book was in the first place.
The perfect example of this was the Forge Ahead book, without which, in previous Alpha's, you were stuck in the Stone age. Ultimately, before it's much un-mourned demise, the book had to be made so common by the Pimps, that it was virtually worthless as a gating mechanic in the first place.
While not a book, another good, and personal example, I can think of was the old Calipers, which on one game, take me 130 days to find just one. I can honestly and safely say, it wasn't a sense of joy that I went without the calipers for 130 days, or exultation at finally finding one, but frustration bordering on murderous rage that it had taken so long.
So, for those in favour of the old book system (or pushing it for a revival in future Alphas), how would you overcome the potential for a gate to cripple an unlucky players game?
I also see a lot of people harking back to the book system used in previous Alphas to unlock certain recipes. For those in favour of such a system though, I'd like to know your opinions about book rarity.
You see, to me, the great downfall of the book system was always that the more fundamental the recipe gated by the book, the more common the book had to be, and therefore the less point in gating the recipe behind a book was in the first place.
The perfect example of this was the Forge Ahead book, without which, in previous Alpha's, you were stuck in the Stone age. Ultimately, before it's much un-mourned demise, the book had to be made so common by the Pimps, that it was virtually worthless as a gating mechanic in the first place.
While not a book, another good, and personal example, I can think of was the old Calipers, which on one game, take me 130 days to find just one. I can honestly and safely say, it wasn't a sense of joy that I went without the calipers for 130 days, or exultation at finally finding one, but frustration bordering on murderous rage that it had taken so long.
So, for those in favour of the old book system (or pushing it for a revival in future Alphas), how would you overcome the potential for a gate to cripple an unlucky players game?