This is an attempt to start a slightly different “OMG Best Base” thread.
I am looking for suggestions and screenshots for base designs. BUT, the idea is for these bases to be, what I would like to define as “Sensible”. This means a base that isn’t unreasonably resource-intensive to build and run, and serves all the usual needs. I love to see elaborate bases as much as the next guy, but many bases that are showcased, just aren’t practical, when it comes down to it. Fun? Yes. “Sensible”? No.
If you want to take up my little challenge, please provide suggested designs according to these guidelines (which I hope everyone will agree are “sensible”)
1) The base should serve 1 player
2) The base should be a design that can serve as a permanent safe home
3) The base should work well in an un-modded game, on default difficulty
4) The base can naturally include any traps you’d like. But not in pointless or excessive numbers (Yes, you can surround a base with 60 blade-traps, and 25 auto-turrets, but that’s not really “sensible”. Put traps to good use, please)
5) The base should be as self-sustaining as possible. It shouldn’t rely entirely on you personally fighting all zombies. Let’s assume you have better things to do.
6) The base should not be claustrophibically small, nor should it be unnecessarily large. Make good use of space
7) The base should be built with consideration for reducing damage. Keep repair-needs to a minimum, and make repairs easy to do
8) The base should be resource-efficient to run. Avoid huge expenditure of ammo and fuel...switch stuff off when not in use, etc
9) The base should not just deal with 7 day hordes. Lots of groups of wandering zombies come through, and if left unattended, will eventually smack holes in everything. You should be able to handle them, wothout needing to spend all your time fending them off. Again: let’s assume you have better things to do
10) The base should cover basic ammenities. Crafting, cooking, storage.
Bonus Objectives in the designs:
A) Good-looking designs never hurt
B) Room for a farm large enough to sustain the player, is a bonus
C) Good parking would be a bonus (especially kerping Alpha 17 in mind)
D) Ease of access. Deep in a hole up on a hill on a remote island is defensible, but not that practical
Let’s see what you can come up with!
I am looking for suggestions and screenshots for base designs. BUT, the idea is for these bases to be, what I would like to define as “Sensible”. This means a base that isn’t unreasonably resource-intensive to build and run, and serves all the usual needs. I love to see elaborate bases as much as the next guy, but many bases that are showcased, just aren’t practical, when it comes down to it. Fun? Yes. “Sensible”? No.
If you want to take up my little challenge, please provide suggested designs according to these guidelines (which I hope everyone will agree are “sensible”)
1) The base should serve 1 player
2) The base should be a design that can serve as a permanent safe home
3) The base should work well in an un-modded game, on default difficulty
4) The base can naturally include any traps you’d like. But not in pointless or excessive numbers (Yes, you can surround a base with 60 blade-traps, and 25 auto-turrets, but that’s not really “sensible”. Put traps to good use, please)
5) The base should be as self-sustaining as possible. It shouldn’t rely entirely on you personally fighting all zombies. Let’s assume you have better things to do.
6) The base should not be claustrophibically small, nor should it be unnecessarily large. Make good use of space
7) The base should be built with consideration for reducing damage. Keep repair-needs to a minimum, and make repairs easy to do
8) The base should be resource-efficient to run. Avoid huge expenditure of ammo and fuel...switch stuff off when not in use, etc
9) The base should not just deal with 7 day hordes. Lots of groups of wandering zombies come through, and if left unattended, will eventually smack holes in everything. You should be able to handle them, wothout needing to spend all your time fending them off. Again: let’s assume you have better things to do
10) The base should cover basic ammenities. Crafting, cooking, storage.
Bonus Objectives in the designs:
A) Good-looking designs never hurt
B) Room for a farm large enough to sustain the player, is a bonus
C) Good parking would be a bonus (especially kerping Alpha 17 in mind)
D) Ease of access. Deep in a hole up on a hill on a remote island is defensible, but not that practical
Let’s see what you can come up with!