The Award For Most Useless Feature Goes To...

Well, personally on a similar tier (practically never touch) : iron tools, chainsaws, bicycle, iron sledge (maybe not anymore with book set), timed charges, drawbridges.. but lockpicks manage to be not just pointless, but actively annoying.
 
Lockpicks would be better if progress didn't reset beyond a point. If it has point 2 seconds left let the next Lockpick open it. I hate breaking 3 picks on the last 2.5 seconds repeating.
It actually does, it won't fail for the last whole sec. (At least it hasn't for several alphas for JaWoodle). But I guess what it'd really need is a guaranteed progress of 1-2 secs per pick, so at 4s you know you'll break max 4. It resets back to something like 3.5 secs and has a decent chance to break right after.
 
It actually does, it won't fail for the last whole sec. (At least it hasn't for several alphas for JaWoodle). But I guess what it'd really need is a guaranteed progress of 1-2 secs per pick, so at 4s you know you'll break max 4. It resets back to something like 3.5 secs and has a decent chance to break right after.
Mine keeps getting set to like 2.5 or something and then I keep breaking picks. The timer starts back at 2.5.

I'll check to confirm but pretty sure it happened to me just a day ago
 
Mine keeps getting set to like 2.5 or something and then I keep breaking picks. The timer starts back at 2.5.
Ye, that it does; I may have misread you actually. If low enough, it resets to something, 2.5, 3.5, something. If the timer reaches 0.9 it won't break anymore. Between "something" and 1.0, it has a seemingly high chance of breaking.

I guess we're asking for a similar thing, guaranteed progress in one form or another.
 
Wait... I can just impact wrench open locked boxes??

But not huge green military boxes though, right? Or, you could but it has 7500 points.

Darnit. Now I need to get those 3 points back outta lock picking skill.
 
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Lockpicks would be better if progress didn't reset beyond a point. If it has point 2 seconds left let the next Lockpick open it. I hate breaking 3 picks on the last 2.5 seconds repeating.
The problem is entirely visual. As soon as you click to unlock it, it "rolls" to see if you succeeded and knows that answer immediately. But they have it randomly stopping at points (usually between 1.0 and 2.5, 3.5, or 6.5... something like that, based on the level of lock). But once you are low, it is just resetting the display to the reset time for that lock, making it really frustrating. But you would break the same number of picks even if the time didn't reset because it is still based on a single roll and not just rolling every 0.1 seconds.

Wait... I can just impact wrench open locked boxes??

But not huge green military boxes though, right? Or, you could but it has 7500 points.

Darnit. Now I need to get those 3 points back outta lock picking skill.
Yes, you can break open any locked container using any method you choose. It can just take time. I recommend using the breaker mod that increases damage to iron and to have all mod slots filled to increase your speed at breaking it open.
 
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Well, personally on a similar tier (practically never touch) : iron tools, chainsaws, bicycle, iron sledge (maybe not anymore with book set), timed charges, drawbridges.. but lockpicks manage to be not just pointless, but actively annoying.
Now why would you add the bicycle to that list, it beats running right? Also what's up with drawbridges?
 
Female player avatar grunts and panting noises. What is this anime? She sounds like a five year old. ;) Anyone have pointers on how to replace those? Modding turorial or some such?
 
You should probably ask in the modding requests forum. You will have a better chance of getting an answer.
Been there; done that. Just cracking a joke -- you know, to lighten the mood. :)

Edit: Mechanical features aren't the only features. Good conversation going on another thread about players who are in it mostly for the mechanics and players who are in it primarily for the aesthetics.
 
I gotta admit, I haven't listened to them in a while (I'm usually listening to music or a podcast while playing) but back in the day the noises my character made would often make me think I was hearing zombies when there wasn't anything around.
 
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