PC Testing AI, Let's see what we are going to face it.

Cool!

"New digging down if their destination is below them and they can’t walk to it"

"New destroy area mode, when players can’t be reached"

 
he show cased the right things.. excellent
lots more stuff to see and learn yet. :)
Yeah I watched the whole video after just the part that was linked. I like that helm mod. The one that purifies any water you drink as long as its installed. I do feel still that alot of the guns feel underpowered, namely the pistol and shotgun still feel under-powered to me.

 
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OMG that is so Dope!!! Well done TFP well done!
I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing.

Is there any way to turn this nonsense off?

 
They did seem to group together very nicely when digging down. Perhaps they are easier

to funnel downwards, or group them up for use with explosives. Was thinking of a layer cake

of landmines and concrete blocks.

 
I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing.
Is there any way to turn this nonsense off?
(this is not meant in an objective manner and i hope it helps)

you wont like my answer but there are options. if you create your own game or rent a dedi, then their are 3 options are available.

1. mod the game yourself (but not everyone knows how to... this would be as simple as zeroing or commenting out some lines in an xml file)

2. turn enemy spawns off in start up options (then there will not be any zombies at all, this affects blood moon as well) ***

3. kill zombies before they wreck the base

4. or find a server that someone has done what you are looking for



*** i tested this again because some people on forum are saying that the option to turn of enemy spawns doesnt control the blood moon horde and i say it does and proved it -

 
(this is not meant in an objective manner and i hope it helps)you wont like my answer but there are options. if you create your own game or rent a dedi, then their are 3 options are available.

1. mod the game yourself (but not everyone knows how to... this would be as simple as zeroing or commenting out some lines in an xml file)

2. turn enemy spawns off in start up options (then there will not be any zombies at all, this affects blood moon as well) ***

3. kill zombies before they wreck the base

4. or find a server that someone has done what you are looking for



*** i tested this again because some people on forum are saying that the option to turn of enemy spawns doesnt control the blood moon horde and i say it does and proved it -

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I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing.
Is there any way to turn this nonsense off?
To add in what unholyjoe said, try to direct them through a well defended spot. Base building still matters - it's just not the panacea. And it shouldn't be because this game is supposed to also be a TD/survival game.

 
I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing.
Is there any way to turn this nonsense off?
we are excited because it was just way to easy. any kind of challenge is welcome.

 
(this is not meant in an objective manner and i hope it helps)you wont like my answer but there are options. if you create your own game or rent a dedi, then their are 3 options are available.

1. mod the game yourself (but not everyone knows how to... this would be as simple as zeroing or commenting out some lines in an xml file)

2. turn enemy spawns off in start up options (then there will not be any zombies at all, this affects blood moon as well) ***

3. kill zombies before they wreck the base

4. or find a server that someone has done what you are looking for



*** i tested this again because some people on forum are saying that the option to turn of enemy spawns doesnt control the blood moon horde and i say it does and proved it -

5. Build a better base. :)

 
To add in what unholyjoe said, try to direct them through a well defended spot. Base building still matters - it's just not the panacea. And it shouldn't be because this game is supposed to also be a TD/survival game.
I guess I'll play around on creative to see how it goes. Standing around for 1/2 an hour mindlessly plinking arrows into a horde of zombies is not my idea of fun - tower defense is supposed to be about traps, turrets and smart placement. If the AI is predictable then it would be fun to lead zombies into pit traps and spike traps, and later blade and electricity traps. What I don't want to see is all my work being wasted because the pathing algorithm is not able to find a convenient route and sends the zombies into random destruction mode and they just lay waste to everything around them. We all know the structural physics is super janky in this game and I anticipate we're quickly going to have a lot of people complaining of POIs and bases falling down around their ears because a raging zed decided to hit an apparently load-bearing toilet.

 
actually this is a very weak attempt to stop underground bases.

1. Never stay in your underground base on blood moons.. I never stay in my base.. I make a long road to usually a city from underground.. and on horde night 22:00 i run that underground tunnel under a huge building. Let those zombies tear up the city. I dont care... They never touch my base.. When horde night is over.. I just simple walk back to my base..

@fun pimps.. you truly want to stop underground buildings? you are going about it the wrong way. Being underground for that long would cause someone to sufficate, no clean air. So you need to just give players a buff to where if they are 10 blocks or lower they start losing air like in water. That would fix it.

 
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