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What is the effect in your understanding here? many things can be called effects!Hi n2n1. How do you quickly and isolatedly test a C# method or class you just wrote ?
Okay, what commands (from xml) control your custom spawn now? (it's rhetoric)////I just coded a cool effect in 7D (actually just spawning a block at a given location), how do you test it ?
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What are you talking about here? xml, dll, console ?////- Can I define a game command that would execute my effect ?
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Unfortunately - so and there is.What I currently do is restart 7D, activate mods, launch it, create a new game, spawn in creative whatever item my mod affects and then see what happens. This is very long and tedious (and should get worse to test more complex effects / conditions)... even having a command to spawn your test object (or set your xml attribute to some test value) would save time.