Adam the Waster
Well-known member
Sense we have a new Weather system coming I wanted to share a idea were we both get hazards and temperature
For example at night in the pine forest it gets colder. No matter what armor you are wearing because its based off %
Say the cap at the pine forest is 50% you still suffer a bit but not extreme
cold you lose food faster and heal slower
Heat you lose water and stamina faster
but if you install insulations then you get protection from it. But it comes at a cost of an mod slot
It's still a mod slot/has it's own mod slot.
But not only it gives you the protection from the elements but it changes the look of the hat and outfit.
Normal
Smoke protection (helmet only)
Heat protection
Cold protection
Radation protection
I'll give the Lumberjack hat as a example
Normal Is a skull cap and goggles
The heat one gives you a dewrag and goggles
The cold gives you a ushanka hat and goggles
Radation gives you a gas mask with the skin tight face wrap
For example at night in the pine forest it gets colder. No matter what armor you are wearing because its based off %
Say the cap at the pine forest is 50% you still suffer a bit but not extreme
cold you lose food faster and heal slower
Heat you lose water and stamina faster
but if you install insulations then you get protection from it. But it comes at a cost of an mod slot
It's still a mod slot/has it's own mod slot.
But not only it gives you the protection from the elements but it changes the look of the hat and outfit.
Normal
Smoke protection (helmet only)
Heat protection
Cold protection
Radation protection
I'll give the Lumberjack hat as a example
Normal Is a skull cap and goggles
The heat one gives you a dewrag and goggles
The cold gives you a ushanka hat and goggles
Radation gives you a gas mask with the skin tight face wrap
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